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<blockquote data-quote="schneeland" data-source="post: 9336466" data-attributes="member: 6900337"><p>It depends a bit how much lore exists around a particular IP and how well I know it already. But as a rule of thumb: I try to get the basics and the feeling right (otherwise, why play in the respective setting?), and expand on my own from there. </p><p>If there is a comprehensive setting book, I'm willing try to read it. At least if it's not <em>too</em> large - a few hundred pages are really the maximum in terms of dedicated setting material for me. Beyond that, I might skim through other material (e.g. regional guides), and I'm happy to pilfer existing adventure material.</p><p>I do think that a game where everyone has a very deep understanding of the setting and there is consensus on what is considered canon is great, but I neither have the group nor enough mental capacity for gaming to make this happen in practice.</p></blockquote><p></p>
[QUOTE="schneeland, post: 9336466, member: 6900337"] It depends a bit how much lore exists around a particular IP and how well I know it already. But as a rule of thumb: I try to get the basics and the feeling right (otherwise, why play in the respective setting?), and expand on my own from there. If there is a comprehensive setting book, I'm willing try to read it. At least if it's not [I]too[/I] large - a few hundred pages are really the maximum in terms of dedicated setting material for me. Beyond that, I might skim through other material (e.g. regional guides), and I'm happy to pilfer existing adventure material. I do think that a game where everyone has a very deep understanding of the setting and there is consensus on what is considered canon is great, but I neither have the group nor enough mental capacity for gaming to make this happen in practice. [/QUOTE]
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