Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Known World fringe races for 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Siroh" data-source="post: 4367704" data-attributes="member: 67577"><p><span style="font-size: 12px"><span style="font-size: 10px">I wanted to post these for feedback. The Primary source of inspiration comes from the Mystara Monstrous Compendium Appendix, with some looks at 3E sources and Red Steel after that. I am updating these races for my 4E campaign, and I wanted them to be fun but retain their core flavor (so I didn't mention Renardy for instance). Balance comments, and other constructive criticism are welcome. I also realize I didn't include any background text on Rakasta.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span><strong>Lupin</strong></p><p><em>Canine humanoids with a flair for both tenacity and the dramatic</em></p><p></p><p><strong>RACIAL TRAITS</strong></p><p> <strong>Average Height: </strong>5’10 to 6’6”</p><p><strong> Average Weight:</strong> 170 to 210 lb.</p><p></p><p><strong> Ability Scores:</strong> +2 Dexterity, +2 Constitution</p><p><strong> Size:</strong> Medium</p><p><strong> Speed: </strong>6 squares</p><p><strong> Vision:</strong> Low-light</p><p></p><p><strong> Languages: </strong>Common</p><p><strong> Skill Bonuses:</strong> +2 Athletics, +2 Perception</p><p><strong>Lycanthrope Hunter:</strong> Lupins gain a +4 power bonus to Nature checks relating to Lycanthropes, and a +2 power bonus to Heal checks to aid another in recovering from a Lycanthrope-caused disease.</p><p><strong>Obstinate Recovery:</strong> +5 racial bonus to saving throws versus diseases.</p><p><strong>Pack Tactics:</strong> You can use Pack Tactics as an at-will power.</p><p><strong>Sniff Out Shifters:</strong> Lupin may make a Perception test whenever they meet a shapechanger in a mundane humanoid or animal form. The DC for this test is 25, and if they make it they know the target is not what it appears to be. They can attempt a Nature check to determine more information. They gain a +8 power bonus to the Perception check if the target is a werewolf.</p><p></p><p><strong>Pack Tactics Lupin Racial Power</strong></p><p><em>You circle the foe, darting in and back threatening with your weapons.</em></p><p><strong>At-Will</strong></p><p><strong>Immediate Reaction Personal</strong></p><p><strong>Trigger:</strong> You have just made a melee attack.</p><p><strong>Effect:</strong> You shift 1 square.</p><p></p><p>Lupin resemble furry, upright, canines with sleek humanoid bodies. They have the vicious teeth of a carnivore, and non-prehensile tails, but lack claws on their digits. As they grow older, their fur turns white. They wear clothes and armor, and use tools and weapons just like all the other races of Mystara. </p><p></p><p>Most Lupins encountered in the Known World are small tribes of wandering nomads. Lupins are fairly jovial in general, turning serious when threatened or sensing signs of a lycanthrope, their ancestral enemies. In particular Lupins despise werewolves, and often immediately attack them with murderous intent, regardless of what form the werewolf is in. Personality wise, lupin are also practical and prone to seek consensus.</p><p></p><p>A typical tribe is lead by the White Howl, a group of white furred elders. Each White Howl has a younger spokesman who speaks for the Howl and leads the tribes warriors in situations of war. There are rumors that entire kingdoms of Lupin exist far to the west of the Known World. Lupin adventurers are relatively rare, but not more or less rare than Dragonborn in Brun.</p><p></p><p>Lupins make excellent Fighters, Rangers, and Rogues.</p><p></p><p><span style="font-size: 12px">Rakasta</span></p><p><em>Honorable but scarily bloodthirsty felinoid warriors</em></p><p></p><p><strong>RACIAL TRAITS</strong></p><p> <strong>Average Height:</strong> 5’3” to 6’0”</p><p><strong> Average Weight:</strong> 153 to 188 lb.</p><p></p><p><strong> Ability Scores:</strong> +2 Dexterity, +2 Wisdom</p><p><strong> Size:</strong> Medium</p><p><strong> Speed: </strong>6 squares</p><p><strong> Vision: </strong>Low-light</p><p></p><p><strong> Languages: </strong>Common</p><p><strong> Skill Bonuses:</strong> +2 Perception, +2 Stealth</p><p><strong>Clawed Digits:</strong> Rakasta gain a +1 bonus to Climbing if their hands are free and they are not wearing boots. They also gain a +2 bonus to Saving Throws to avoid falling if their hands are free at the time.</p><p><strong>Grace of the Cat:</strong> Rakasta ignore the first 30 feet when determining damage from a fall.</p><p><strong>Sense the Unseen:</strong> Rakasta gain a +4 bonus to detect invisible, incorporeal beings within close combat range.</p><p><strong>Burst of Energy:</strong> You can use Burst of Energy as an encounter power</p><p></p><p><strong>Burst of Energy Racial Power</strong></p><p><em>You put on a burst of power and speed for a short time, acting with vitality belied by your normally languid state.</em></p><p><em></em><strong>Encounter</strong></p><p><strong>Free action Personal</strong></p><p><strong>Effect:</strong> You gain a +2 bonus to your Speed, a +1 to Hit and a +2 to Acrobatics and Athletics checks until the start of your next turn.</p><p></p><p>Rakasta make excellent Rangers, Rogues, and Clerics.</p><p></p><p>Paragon</p><p><strong><span style="font-size: 12px">Extended Burst of Speed [Rakasta]</span></strong></p><p><strong>Prerequisites:</strong> Rakasta, Burst of Speed racial power</p><p><strong>Benefit:</strong> When you use your Burst of Speed ability, it lasts until the end of the encounter. If you are Dazed, Dominated, Stunned or otherwise unable to perform actions, Burst of Speed ends at the beginning of your turn.</p></blockquote><p></p>
[QUOTE="Siroh, post: 4367704, member: 67577"] [SIZE=3][SIZE=2]I wanted to post these for feedback. The Primary source of inspiration comes from the Mystara Monstrous Compendium Appendix, with some looks at 3E sources and Red Steel after that. I am updating these races for my 4E campaign, and I wanted them to be fun but retain their core flavor (so I didn't mention Renardy for instance). Balance comments, and other constructive criticism are welcome. I also realize I didn't include any background text on Rakasta. [/SIZE][/SIZE][B]Lupin[/B] [I]Canine humanoids with a flair for both tenacity and the dramatic[/I] [B]RACIAL TRAITS Average Height: [/B]5’10 to 6’6” [B] Average Weight:[/B] 170 to 210 lb. [B] Ability Scores:[/B] +2 Dexterity, +2 Constitution [B] Size:[/B] Medium [B] Speed: [/B]6 squares [B] Vision:[/B] Low-light [B] Languages: [/B]Common [B] Skill Bonuses:[/B] +2 Athletics, +2 Perception [B]Lycanthrope Hunter:[/B] Lupins gain a +4 power bonus to Nature checks relating to Lycanthropes, and a +2 power bonus to Heal checks to aid another in recovering from a Lycanthrope-caused disease. [B]Obstinate Recovery:[/B] +5 racial bonus to saving throws versus diseases. [B]Pack Tactics:[/B] You can use Pack Tactics as an at-will power. [B]Sniff Out Shifters:[/B] Lupin may make a Perception test whenever they meet a shapechanger in a mundane humanoid or animal form. The DC for this test is 25, and if they make it they know the target is not what it appears to be. They can attempt a Nature check to determine more information. They gain a +8 power bonus to the Perception check if the target is a werewolf. [B]Pack Tactics Lupin Racial Power[/B] [I]You circle the foe, darting in and back threatening with your weapons.[/I] [B]At-Will Immediate Reaction Personal[/B] [B]Trigger:[/B] You have just made a melee attack. [B]Effect:[/B] You shift 1 square. Lupin resemble furry, upright, canines with sleek humanoid bodies. They have the vicious teeth of a carnivore, and non-prehensile tails, but lack claws on their digits. As they grow older, their fur turns white. They wear clothes and armor, and use tools and weapons just like all the other races of Mystara. Most Lupins encountered in the Known World are small tribes of wandering nomads. Lupins are fairly jovial in general, turning serious when threatened or sensing signs of a lycanthrope, their ancestral enemies. In particular Lupins despise werewolves, and often immediately attack them with murderous intent, regardless of what form the werewolf is in. Personality wise, lupin are also practical and prone to seek consensus. A typical tribe is lead by the White Howl, a group of white furred elders. Each White Howl has a younger spokesman who speaks for the Howl and leads the tribes warriors in situations of war. There are rumors that entire kingdoms of Lupin exist far to the west of the Known World. Lupin adventurers are relatively rare, but not more or less rare than Dragonborn in Brun. Lupins make excellent Fighters, Rangers, and Rogues. [SIZE=3]Rakasta[/SIZE] [I]Honorable but scarily bloodthirsty felinoid warriors[/I] [B]RACIAL TRAITS Average Height:[/B] 5’3” to 6’0” [B] Average Weight:[/B] 153 to 188 lb. [B] Ability Scores:[/B] +2 Dexterity, +2 Wisdom [B] Size:[/B] Medium [B] Speed: [/B]6 squares [B] Vision: [/B]Low-light [B] Languages: [/B]Common [B] Skill Bonuses:[/B] +2 Perception, +2 Stealth [B]Clawed Digits:[/B] Rakasta gain a +1 bonus to Climbing if their hands are free and they are not wearing boots. They also gain a +2 bonus to Saving Throws to avoid falling if their hands are free at the time. [B]Grace of the Cat:[/B] Rakasta ignore the first 30 feet when determining damage from a fall. [B]Sense the Unseen:[/B] Rakasta gain a +4 bonus to detect invisible, incorporeal beings within close combat range. [B]Burst of Energy:[/B] You can use Burst of Energy as an encounter power [B]Burst of Energy Racial Power[/B] [I]You put on a burst of power and speed for a short time, acting with vitality belied by your normally languid state. [/I][B]Encounter Free action Personal Effect:[/B] You gain a +2 bonus to your Speed, a +1 to Hit and a +2 to Acrobatics and Athletics checks until the start of your next turn. Rakasta make excellent Rangers, Rogues, and Clerics. Paragon [B][SIZE=3]Extended Burst of Speed [Rakasta][/SIZE] Prerequisites:[/B] Rakasta, Burst of Speed racial power [B]Benefit:[/B] When you use your Burst of Speed ability, it lasts until the end of the encounter. If you are Dazed, Dominated, Stunned or otherwise unable to perform actions, Burst of Speed ends at the beginning of your turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Known World fringe races for 4E
Top