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<blockquote data-quote="Siroh" data-source="post: 4370048" data-attributes="member: 67577"><p>revision 1</p><p></p><p><strong>Lupin</strong></p><p><em>Canine humanoids with a flair for both tenacity and the dramatic</em></p><p></p><p><strong>RACIAL TRAITS</strong></p><p> <strong>Average Height: </strong>5’10 to 6’6”</p><p><strong> Average Weight:</strong> 170 to 210 lb.</p><p></p><p><strong> Ability Scores:</strong> +2 Dexterity, +2 Constitution</p><p><strong> Size:</strong> Medium</p><p><strong> Speed: </strong>6 squares</p><p><strong> Vision:</strong> Low-light</p><p></p><p><strong> Languages: </strong>Common</p><p><strong> Skill Bonuses:</strong> +2 Athletics, +2 Perception</p><p><strong>Lycanthrope Hunter:</strong> Lupins gain a +4 power bonus to Nature checks relating to Lycanthropes, and a +2 power bonus to Heal checks to aid another in recovering from a Lycanthrope-caused disease.</p><p><strong>Obstinate Recovery:</strong> +5 racial bonus to saving throws versus diseases.</p><p><strong>Pack Tactics:</strong> You can use Pack Tactics as an at-will power.</p><p><strong>Sniff Out Shifters:</strong> Lupin may make a Perception test whenever they meet a shapechanger in a mundane humanoid or animal form. The DC for this test is 25, and if they make it they know the target is not what it appears to be. They can attempt a Nature check to determine more information. They gain a +8 power bonus to the Perception check if the target is a werewolf.</p><p></p><p><strong>Pack Tactics Lupin Racial Power</strong></p><p><em>You circle the foe, darting in and back threatening with your weapons.</em></p><p><strong>At-Will</strong></p><p><strong>Immediate Reaction Personal</strong></p><p><strong>Trigger:</strong> You have just made a melee attack.</p><p><strong>Effect:</strong> You shift 1 square.</p><p></p><p>Lupin resemble furry, upright, canines with sleek humanoid bodies. They have the vicious teeth of a carnivore, and non-prehensile tails, but lack claws on their digits. As they grow older, their fur turns white. They wear clothes and armor, and use tools and weapons just like all the other races of Mystara. </p><p></p><p>Most Lupins encountered in the Known World are small tribes of wandering nomads. Lupins are fairly jovial in general, turning serious when threatened or sensing signs of a lycanthrope, their ancestral enemies. In particular Lupins despise werewolves, and often immediately attack them with murderous intent, regardless of what form the werewolf is in. Personality wise, lupin are also practical and prone to seek consensus.</p><p></p><p>A typical tribe is lead by the White Howl, a group of white furred elders. Each White Howl has a younger spokesman who speaks for the Howl and leads the tribes warriors in situations of war. There are rumors that entire kingdoms of Lupin exist far to the west of the Known World. Lupin adventurers are relatively rare, but not more or less rare than Dragonborn in Brun.</p><p></p><p>Lupins make excellent Fighters, Rangers, and Rogues.</p></blockquote><p></p>
[QUOTE="Siroh, post: 4370048, member: 67577"] revision 1 [B]Lupin[/B] [I]Canine humanoids with a flair for both tenacity and the dramatic[/I] [B]RACIAL TRAITS Average Height: [/B]5’10 to 6’6” [B] Average Weight:[/B] 170 to 210 lb. [B] Ability Scores:[/B] +2 Dexterity, +2 Constitution [B] Size:[/B] Medium [B] Speed: [/B]6 squares [B] Vision:[/B] Low-light [B] Languages: [/B]Common [B] Skill Bonuses:[/B] +2 Athletics, +2 Perception [B]Lycanthrope Hunter:[/B] Lupins gain a +4 power bonus to Nature checks relating to Lycanthropes, and a +2 power bonus to Heal checks to aid another in recovering from a Lycanthrope-caused disease. [B]Obstinate Recovery:[/B] +5 racial bonus to saving throws versus diseases. [B]Pack Tactics:[/B] You can use Pack Tactics as an at-will power. [B]Sniff Out Shifters:[/B] Lupin may make a Perception test whenever they meet a shapechanger in a mundane humanoid or animal form. The DC for this test is 25, and if they make it they know the target is not what it appears to be. They can attempt a Nature check to determine more information. They gain a +8 power bonus to the Perception check if the target is a werewolf. [B]Pack Tactics Lupin Racial Power[/B] [I]You circle the foe, darting in and back threatening with your weapons.[/I] [B]At-Will Immediate Reaction Personal[/B] [B]Trigger:[/B] You have just made a melee attack. [B]Effect:[/B] You shift 1 square. Lupin resemble furry, upright, canines with sleek humanoid bodies. They have the vicious teeth of a carnivore, and non-prehensile tails, but lack claws on their digits. As they grow older, their fur turns white. They wear clothes and armor, and use tools and weapons just like all the other races of Mystara. Most Lupins encountered in the Known World are small tribes of wandering nomads. Lupins are fairly jovial in general, turning serious when threatened or sensing signs of a lycanthrope, their ancestral enemies. In particular Lupins despise werewolves, and often immediately attack them with murderous intent, regardless of what form the werewolf is in. Personality wise, lupin are also practical and prone to seek consensus. A typical tribe is lead by the White Howl, a group of white furred elders. Each White Howl has a younger spokesman who speaks for the Howl and leads the tribes warriors in situations of war. There are rumors that entire kingdoms of Lupin exist far to the west of the Known World. Lupin adventurers are relatively rare, but not more or less rare than Dragonborn in Brun. Lupins make excellent Fighters, Rangers, and Rogues. [/QUOTE]
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