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General Tabletop Discussion
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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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<blockquote data-quote="Mannahnin" data-source="post: 8259189" data-attributes="member: 7026594"><p>A good question.</p><p></p><p>I don't believe in fudging the dice. </p><p></p><p>I would prefer not to compromise on tactics, at least once the competence level of the enemies has been established. Although there is potentially room for the "deadly bad guy gets overconfident and sloppy once a couple of PCs have gone down and he thinks he's got them overmatched" factor to come in. </p><p></p><p>I have specifically implemented fleeing rules to make it clear to the players that escape is an option.</p><p></p><p>If the bad guys are defeating the entire party I am willing to consider their motivations and whether they might wish to capture/ransom/leave some or all of the PCs alive. I'd rather go that route if it's a campaign with an involved plot that the players are into, but I always want defeat and death to be on the table, and I want the actions of the NPCs to be true to the fiction. If you're losing to a pack of bloodthirsty werewolves in a frenzy, it's less likely that they'll be interested in keeping you alive.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8259189, member: 7026594"] A good question. I don't believe in fudging the dice. I would prefer not to compromise on tactics, at least once the competence level of the enemies has been established. Although there is potentially room for the "deadly bad guy gets overconfident and sloppy once a couple of PCs have gone down and he thinks he's got them overmatched" factor to come in. I have specifically implemented fleeing rules to make it clear to the players that escape is an option. If the bad guys are defeating the entire party I am willing to consider their motivations and whether they might wish to capture/ransom/leave some or all of the PCs alive. I'd rather go that route if it's a campaign with an involved plot that the players are into, but I always want defeat and death to be on the table, and I want the actions of the NPCs to be true to the fiction. If you're losing to a pack of bloodthirsty werewolves in a frenzy, it's less likely that they'll be interested in keeping you alive. [/QUOTE]
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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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