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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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<blockquote data-quote="Ruin Explorer" data-source="post: 8259389" data-attributes="member: 18"><p>I agree with all of this. The weirdest thing I've seen with death in RPGs, though, is that when you make it so death is optional, so PCs <em>only</em> die when the player wants them to die, way more PCs die. I think this is because in such games, players take take bigger risks with their PCs, willingly, and the other players don't have their PCs drop everything and flick through every option to ensure they stay alive, because it's really up to the player if the PC dies.</p><p></p><p>And you also get more dramatic and memorable deaths out of it.</p><p></p><p>It feels kind of counter-intuitive. I'm tempted to extend it to more games, but I think I'd like to understand the phenomenon better first.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8259389, member: 18"] I agree with all of this. The weirdest thing I've seen with death in RPGs, though, is that when you make it so death is optional, so PCs [I]only[/I] die when the player wants them to die, way more PCs die. I think this is because in such games, players take take bigger risks with their PCs, willingly, and the other players don't have their PCs drop everything and flick through every option to ensure they stay alive, because it's really up to the player if the PC dies. And you also get more dramatic and memorable deaths out of it. It feels kind of counter-intuitive. I'm tempted to extend it to more games, but I think I'd like to understand the phenomenon better first. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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