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General Tabletop Discussion
*Dungeons & Dragons
Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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<blockquote data-quote="Fanaelialae" data-source="post: 8260196" data-attributes="member: 53980"><p>Fair enough. It still sounds to me like different choices could have lead to a different outcome.</p><p></p><p>They might have turned back sooner, knowing that they had the glyph at their backs. It's possible they could have captured a denizen or critter (a large rat, for example) and used that to set off the glyph on their return.</p><p></p><p>This is not to armchair quarterback the situation. Hindsight is 20/20 after all.</p><p></p><p>I'm simply attempting to illustrate that the player's sacrifice was not a foregone conclusion. Based on my understanding, they had many choices, some of which could have resulted in a different outcome where none of the players felt that sacrificing their character was necessary or even practical.</p><p></p><p>By comparison, in a real Kobayashi Maru scenario, the dungeon door would have slammed shut behind them and would have been unable to be opened without sacrificing a party member. It would have been impossible to leave the dungeon without sacrificing a character.</p><p></p><p>Whereas the sacrifice that occurred in your game emerged from the choices made. It's possible that their choices had narrowed to a point where it was between sacrificing one vs TPK, when the player chose to sacrifice their character, but it wasn't a foregone conclusion the moment they stepped inside the dungeon. That, IMO, is a big part of what makes your scenario fair, versus an actual Kobayashi Maru which is unfair.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8260196, member: 53980"] Fair enough. It still sounds to me like different choices could have lead to a different outcome. They might have turned back sooner, knowing that they had the glyph at their backs. It's possible they could have captured a denizen or critter (a large rat, for example) and used that to set off the glyph on their return. This is not to armchair quarterback the situation. Hindsight is 20/20 after all. I'm simply attempting to illustrate that the player's sacrifice was not a foregone conclusion. Based on my understanding, they had many choices, some of which could have resulted in a different outcome where none of the players felt that sacrificing their character was necessary or even practical. By comparison, in a real Kobayashi Maru scenario, the dungeon door would have slammed shut behind them and would have been unable to be opened without sacrificing a party member. It would have been impossible to leave the dungeon without sacrificing a character. Whereas the sacrifice that occurred in your game emerged from the choices made. It's possible that their choices had narrowed to a point where it was between sacrificing one vs TPK, when the player chose to sacrifice their character, but it wasn't a foregone conclusion the moment they stepped inside the dungeon. That, IMO, is a big part of what makes your scenario fair, versus an actual Kobayashi Maru which is unfair. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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