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General Tabletop Discussion
*Dungeons & Dragons
Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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<blockquote data-quote="Helldritch" data-source="post: 8260290" data-attributes="member: 6855114"><p>I answered totally fair.</p><p>I have been rolling on the open for 35 years now. It took me 3 years to do it this way and never went back to a DM screen ever since.</p><p></p><p>Do I have TPK? Of course! Are they always meaningful? Unfortunately not, but life can be a real b**ch sometimes. Fortunately, TPK does not always mean the end of the group or the end of all characters. If played intelligently and if circumstances apply, a group might be brought back from a TPK. It happened more than once over the years. Making allies and friends might ensure that a rescue might be attempted. Once the players all died but I made them play their rescue with a group that they had saved from certain death years prior to their demise. One other time, they were brought back from the dead by a true resurrection cast by a high level priest they had helped and to whom they had given a tooth just in case. Players had forgotten that fact but not me. </p><p></p><p>So yes, bad die rolls do happen, and death might or might not be the result. I have had campaigns ending with players retiring as the campaign was over, I have had campaigns ending abruptly because of an untimely TPK. </p><p></p><p>What is important is that the players know that TPK and death can happen. It is not the DM's job to decide that. This will happen through bad luck, or most of the time, a series of bad decisions from the players. This is the fact that it might happen that makes the game interesting. Without risks, there is no thrill and it makes for a very, but very boring story.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8260290, member: 6855114"] I answered totally fair. I have been rolling on the open for 35 years now. It took me 3 years to do it this way and never went back to a DM screen ever since. Do I have TPK? Of course! Are they always meaningful? Unfortunately not, but life can be a real b**ch sometimes. Fortunately, TPK does not always mean the end of the group or the end of all characters. If played intelligently and if circumstances apply, a group might be brought back from a TPK. It happened more than once over the years. Making allies and friends might ensure that a rescue might be attempted. Once the players all died but I made them play their rescue with a group that they had saved from certain death years prior to their demise. One other time, they were brought back from the dead by a true resurrection cast by a high level priest they had helped and to whom they had given a tooth just in case. Players had forgotten that fact but not me. So yes, bad die rolls do happen, and death might or might not be the result. I have had campaigns ending with players retiring as the campaign was over, I have had campaigns ending abruptly because of an untimely TPK. What is important is that the players know that TPK and death can happen. It is not the DM's job to decide that. This will happen through bad luck, or most of the time, a series of bad decisions from the players. This is the fact that it might happen that makes the game interesting. Without risks, there is no thrill and it makes for a very, but very boring story. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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