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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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<blockquote data-quote="Helldritch" data-source="post: 8260732" data-attributes="member: 6855114"><p>No need to feel bad. I did not really took it personnnaly. Yes, risks and thrill can be there if the DM is not impartial. There are games of story telling that works quite well. But for the most part, being impartial is for me, the most desirable thing to do and DM type to have. Every time I have been on the player's seat, I have had the chance to get an impartial DM. Even if it was to the detriment of my character. I much prefer a game where my decisions matters than a game where the outcome is set in advanced. I much prefer a world where I can get in way over my head and must flee than in a world where the world adapts to my level. </p><p></p><p>Sometimes, a group of 10th level PCs can encounter and old ancient dragon and sometimes they are jumped by 10 goblins sure that the players will surrender... Your level is not tattooed on your forehead. And strangely, it makes the world much more believable. It makes the world alive and the players know, when they get such encounters that they both have much to progress to beat that Uber dragon, but that they progressed so much that ten goblins are no longer a treath. It shoes that they have accomplished much more. When every fights, encounters and situation is of your level, it is hard to believe the world. SkyRim is a great game, but it should stay on a computer, not at my table.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8260732, member: 6855114"] No need to feel bad. I did not really took it personnnaly. Yes, risks and thrill can be there if the DM is not impartial. There are games of story telling that works quite well. But for the most part, being impartial is for me, the most desirable thing to do and DM type to have. Every time I have been on the player's seat, I have had the chance to get an impartial DM. Even if it was to the detriment of my character. I much prefer a game where my decisions matters than a game where the outcome is set in advanced. I much prefer a world where I can get in way over my head and must flee than in a world where the world adapts to my level. Sometimes, a group of 10th level PCs can encounter and old ancient dragon and sometimes they are jumped by 10 goblins sure that the players will surrender... Your level is not tattooed on your forehead. And strangely, it makes the world much more believable. It makes the world alive and the players know, when they get such encounters that they both have much to progress to beat that Uber dragon, but that they progressed so much that ten goblins are no longer a treath. It shoes that they have accomplished much more. When every fights, encounters and situation is of your level, it is hard to believe the world. SkyRim is a great game, but it should stay on a computer, not at my table. [/QUOTE]
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Community
General Tabletop Discussion
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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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