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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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<blockquote data-quote="Democratus" data-source="post: 8261315" data-attributes="member: 7027043"><p>I run an open world West Marches game. Just last night, the 1st-3rd level party encountered a dragon.</p><p></p><p>They fled into cover and hid. Then they traced the dragon back to its lair and started a stake-out. When the dragon flew off to go find food they raced into its lair, filled their pockets with coins and gems, and then ran for home.</p><p></p><p>It didn't make them rich, but they got a good amount of wealth for low-level adventurers and had a grand story to tell.</p><p></p><p>Encountering something very powerful out in an open world doesn't mean "rocks fall everyone dies". It means the world is a living place and clever characters can thrive even if they aren't powerful.</p></blockquote><p></p>
[QUOTE="Democratus, post: 8261315, member: 7027043"] I run an open world West Marches game. Just last night, the 1st-3rd level party encountered a dragon. They fled into cover and hid. Then they traced the dragon back to its lair and started a stake-out. When the dragon flew off to go find food they raced into its lair, filled their pockets with coins and gems, and then ran for home. It didn't make them rich, but they got a good amount of wealth for low-level adventurers and had a grand story to tell. Encountering something very powerful out in an open world doesn't mean "rocks fall everyone dies". It means the world is a living place and clever characters can thrive even if they aren't powerful. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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