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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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<blockquote data-quote="Jaegermonstrous" data-source="post: 8261659" data-attributes="member: 7029788"><p>I voted "somewhat fair". I don't believe in throwing overpowered stuff at my players in the name of randomness or the "it's a harsh world" viewpoint, but I do believe in letting their actions dictate the consequences. </p><p></p><p>For example, I do my best to balance random encounters to give my players a challenge while still giving them the option to avoid or retreat if they decide it's too much for them. If a wyvern does a flyover of the area my low-level PCs are in, they should have the option to find cover. If they decide to engage it, they should have the option to run if the wyvern chomps their cleric into itty-bitty holy morsels.</p><p></p><p>That said, I once had a group walk into the ocean during a literal hurricane in search of a sahuagin nest. They wandered around on the bottom of the ocean accruing points of exhaustion until they ran into the sahuagin. They died. They died a lot. I felt terrible, but they also ignored every single warning I gave them both in- and out of game. It was awful, but I'd given them every chance to not do the thing. And they did it anyway.</p></blockquote><p></p>
[QUOTE="Jaegermonstrous, post: 8261659, member: 7029788"] I voted "somewhat fair". I don't believe in throwing overpowered stuff at my players in the name of randomness or the "it's a harsh world" viewpoint, but I do believe in letting their actions dictate the consequences. For example, I do my best to balance random encounters to give my players a challenge while still giving them the option to avoid or retreat if they decide it's too much for them. If a wyvern does a flyover of the area my low-level PCs are in, they should have the option to find cover. If they decide to engage it, they should have the option to run if the wyvern chomps their cleric into itty-bitty holy morsels. That said, I once had a group walk into the ocean during a literal hurricane in search of a sahuagin nest. They wandered around on the bottom of the ocean accruing points of exhaustion until they ran into the sahuagin. They died. They died a lot. I felt terrible, but they also ignored every single warning I gave them both in- and out of game. It was awful, but I'd given them every chance to not do the thing. And they did it anyway. [/QUOTE]
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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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