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Community
General Tabletop Discussion
*Dungeons & Dragons
Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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<blockquote data-quote="rmcoen" data-source="post: 8269338" data-attributes="member: 6692404"><p>I voted "Other"; I mostly think "Sometimes you roll a 1", but 5e has so many ways to mitigate that. And then the house rules in my own game give every PC at least 1 reroll per session (if they show up on time for the game!) <em>plus</em> one "change the world" rewrite (Fate Point) per level. And if they still die - as a PC did two sessions ago after spending both his reroll and his Fate Point, and still pushed ahead by himself - then they die.</p><p></p><p>My issue with the question is "that they have no control of". If I decide lava flows over the town while they sleep (ala Pompeii)... I better have made sure they knew the town was at the base of a volcano. If assassins sneak into the inn to kill them... they probably should know they've pissed off someone who might send assassins. And get a perception check. And had the opportunity to set magical and nonmagical alarms. If the dragon swoops over their camp and fries them all... well d@mn, guys, I <em>put</em> the dragon ON THE FREAKING MAP, why did you go into those mountains? If a PC intentionally shoots the glowing gem to cause a distraction - not knowing it is the spell focus maintaining the demiplane's "bubble" holding out the Elemental Plane of Fire - then instead of "you all die as the flames rush in, the end", I can change the story such that it becomes the Bambi-run-from-forest-fire mad dash as friend and foe rush for the exit portal.</p><p></p><p>If the death cleric stands his ground against the diving white dragon (and the frost giant king riding it) in order to cast <em>slay living</em> on the dragon (who rolls a "1"!)... and then gets hacked apart by the giant... well, he knew what he was doing.</p><p></p><p>(These are all examples from campaigns I've run or played.)</p></blockquote><p></p>
[QUOTE="rmcoen, post: 8269338, member: 6692404"] I voted "Other"; I mostly think "Sometimes you roll a 1", but 5e has so many ways to mitigate that. And then the house rules in my own game give every PC at least 1 reroll per session (if they show up on time for the game!) [I]plus[/I] one "change the world" rewrite (Fate Point) per level. And if they still die - as a PC did two sessions ago after spending both his reroll and his Fate Point, and still pushed ahead by himself - then they die. My issue with the question is "that they have no control of". If I decide lava flows over the town while they sleep (ala Pompeii)... I better have made sure they knew the town was at the base of a volcano. If assassins sneak into the inn to kill them... they probably should know they've pissed off someone who might send assassins. And get a perception check. And had the opportunity to set magical and nonmagical alarms. If the dragon swoops over their camp and fries them all... well d@mn, guys, I [I]put[/I] the dragon ON THE FREAKING MAP, why did you go into those mountains? If a PC intentionally shoots the glowing gem to cause a distraction - not knowing it is the spell focus maintaining the demiplane's "bubble" holding out the Elemental Plane of Fire - then instead of "you all die as the flames rush in, the end", I can change the story such that it becomes the Bambi-run-from-forest-fire mad dash as friend and foe rush for the exit portal. If the death cleric stands his ground against the diving white dragon (and the frost giant king riding it) in order to cast [I]slay living[/I] on the dragon (who rolls a "1"!)... and then gets hacked apart by the giant... well, he knew what he was doing. (These are all examples from campaigns I've run or played.) [/QUOTE]
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Community
General Tabletop Discussion
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Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL
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