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General Tabletop Discussion
*Pathfinder & Starfinder
Kobold Adept4 - Balanced CR1?
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<blockquote data-quote="Darkness" data-source="post: 1922917" data-attributes="member: 13"><p>Yeah, they don't hit <em>quite</em> as well, just almost...</p><p>Most troubling is his AC. The worst a 1st-level PC can generally do is: Half-orc Bbn1, Str 22 (16+2race+4rage) = +7 to hit. On a charge, he hits on 14+. <span style="font-size: 9px">Sure, a Str 18 base character with <em>bless</em> and Weapon Focus hits on 11+, but such characters aren't good examples for CR estimation purposes. </span><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Also, the bugbear has about his stats (much less AC, but still) and is CR 2 so the little bastard should be CR 2 as well.</p><p> </p><p> </p><p>As for the adept...</p><p> </p><p>As y'all mentioned above, <em>Burning hands</em>, CL 4, Save DC 13 can <u>slaughter</u> a 1st-level party if they have some bad luck. (10 dmg average on a failed save) And at his Wis, he can prepare two of them.</p><p> </p><p>Then again... His AC is, what, 16 or so? (2dex+1size+3armor - 'cause mw studded leather requires no AP. If not me, take leather for 1 less AC or studded leather for a -1 penalty.)</p><p>The aforementioned charging half-orc PC hits that on 9+ (7+ in rage but I wouldn't waste the Rage here unless there's more enemies or the situation is dire). A Str 16 dwarf Ftr on a 10+ (when charging) assuming he has neither WF nor a mw weapon.</p><p>The kobold Adp has 4*(3.5-1)=10 hp on the average. 13 if he takes Toughness. Either way, one average hit by a tank PC and he goes splat (Str 16 + greatsword = 2d6+4, or 11 average. Str 18 greataxe does 1d12+6, or 12.5 avg.)</p><p> </p><p>A 2nd-level party can take his best spell (generally; sor/wiz and wounded chars possibly not). It's still a major hp drain but on the other hand, it's only if they don't kill him first (unlikely) and they won't need to use up spells (except for healing, in which case the hp loss is of course no longer an issue).</p><p> </p><p>So... CR 2 sounds good to me - <em>someone</em> in a lvl 2 party will win initiative and then can either kill him or maybe prepare to disrupt his spellcasting.</p><p> </p><p>CR 3 comparison:</p><p> </p><p>Hell hound: hp 22; Init +5; AC 16; Atk +5 melee (1d8+1 plus 1d6 fire); breath weapon (10' cone every 2d4 rounds, 2d6 dmg, SV DC 13 for half); fire subtype; SV 5/5/4</p><p> </p><p>Yep, tougher than the kobold. This critter can hold its own in melee as well, though its fire damage is a bit lower (7 vs. 10 avg) and the area seems to be smaller too.</p><p>The main difference here is the kobold's relative vulnerability. IMO, the hell hound's better hp and saves (and spd of 40' and Run feat) really help keeping it alive long enough to do some damage. Also, its breath can't be interrupted.</p></blockquote><p></p>
[QUOTE="Darkness, post: 1922917, member: 13"] Yeah, they don't hit [i]quite[/i] as well, just almost... Most troubling is his AC. The worst a 1st-level PC can generally do is: Half-orc Bbn1, Str 22 (16+2race+4rage) = +7 to hit. On a charge, he hits on 14+. [size=1]Sure, a Str 18 base character with [i]bless[/i] and Weapon Focus hits on 11+, but such characters aren't good examples for CR estimation purposes. [/size];) Also, the bugbear has about his stats (much less AC, but still) and is CR 2 so the little bastard should be CR 2 as well. As for the adept... As y'all mentioned above, [i]Burning hands[/i], CL 4, Save DC 13 can [u]slaughter[/u] a 1st-level party if they have some bad luck. (10 dmg average on a failed save) And at his Wis, he can prepare two of them. Then again... His AC is, what, 16 or so? (2dex+1size+3armor - 'cause mw studded leather requires no AP. If not me, take leather for 1 less AC or studded leather for a -1 penalty.) The aforementioned charging half-orc PC hits that on 9+ (7+ in rage but I wouldn't waste the Rage here unless there's more enemies or the situation is dire). A Str 16 dwarf Ftr on a 10+ (when charging) assuming he has neither WF nor a mw weapon. The kobold Adp has 4*(3.5-1)=10 hp on the average. 13 if he takes Toughness. Either way, one average hit by a tank PC and he goes splat (Str 16 + greatsword = 2d6+4, or 11 average. Str 18 greataxe does 1d12+6, or 12.5 avg.) A 2nd-level party can take his best spell (generally; sor/wiz and wounded chars possibly not). It's still a major hp drain but on the other hand, it's only if they don't kill him first (unlikely) and they won't need to use up spells (except for healing, in which case the hp loss is of course no longer an issue). So... CR 2 sounds good to me - [i]someone[/i] in a lvl 2 party will win initiative and then can either kill him or maybe prepare to disrupt his spellcasting. CR 3 comparison: Hell hound: hp 22; Init +5; AC 16; Atk +5 melee (1d8+1 plus 1d6 fire); breath weapon (10' cone every 2d4 rounds, 2d6 dmg, SV DC 13 for half); fire subtype; SV 5/5/4 Yep, tougher than the kobold. This critter can hold its own in melee as well, though its fire damage is a bit lower (7 vs. 10 avg) and the area seems to be smaller too. The main difference here is the kobold's relative vulnerability. IMO, the hell hound's better hp and saves (and spd of 40' and Run feat) really help keeping it alive long enough to do some damage. Also, its breath can't be interrupted. [/QUOTE]
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Kobold Adept4 - Balanced CR1?
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