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Kobold Adept4 - Balanced CR1?
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<blockquote data-quote="Darkness" data-source="post: 1923035" data-attributes="member: 13"><p>Great minds think alike. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Absolutely if he's lucky, but it's uncommon. If D&D was using 3d6 (or another kind of bell curve) for task resolution, his chances would be better. As it is, the d20 roll often matters more than the bonus (e.g., in this case). And if 4 people roll against 1 guy, chances are that at least one will beat him if he's not that much better. (And the party's Rogue probably has +8 init or so if he's an elf or halfling, with the other characters around +2.) Sure, if rolls really high, they won't beat him. If he rolls only above average, though, it's almost a given that someone goes before him (unless they all get low rolls, but that's an extreme case). In a party of 4, I estimate that on the average, 1-2 people will go before him (meaning 2-3 will not).</p><p> </p><p>And I agree that hell hounds biting an arcane caster is nasty - around 9 damage vs. ca. 12 hp (at 3rd level, if unhurt and without racial Con bonus/penalty). Ouch...</p><p> Ah, good point. 'course, I didn't factor it in anyway, going more for the assumption that he's not totally maxed out... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yeah. Burning hands is easily the most combat-effective spell he gets. Hm. Dodge and Mobility are IMO not quite as useful for him than the above-mentioned feats, though they are certainly good too. An archer with run is nice, but only if cover isn't too far away. Otherwise, he will be shot. (Assuming he doesn't have lots of hp, of course.)</p><p> Hey, cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What race was the standard fighter, BTW? (And if human, what bonus feat did he take?)</p></blockquote><p></p>
[QUOTE="Darkness, post: 1923035, member: 13"] Great minds think alike. :) Absolutely if he's lucky, but it's uncommon. If D&D was using 3d6 (or another kind of bell curve) for task resolution, his chances would be better. As it is, the d20 roll often matters more than the bonus (e.g., in this case). And if 4 people roll against 1 guy, chances are that at least one will beat him if he's not that much better. (And the party's Rogue probably has +8 init or so if he's an elf or halfling, with the other characters around +2.) Sure, if rolls really high, they won't beat him. If he rolls only above average, though, it's almost a given that someone goes before him (unless they all get low rolls, but that's an extreme case). In a party of 4, I estimate that on the average, 1-2 people will go before him (meaning 2-3 will not). And I agree that hell hounds biting an arcane caster is nasty - around 9 damage vs. ca. 12 hp (at 3rd level, if unhurt and without racial Con bonus/penalty). Ouch... Ah, good point. 'course, I didn't factor it in anyway, going more for the assumption that he's not totally maxed out... :) Yeah. Burning hands is easily the most combat-effective spell he gets. Hm. Dodge and Mobility are IMO not quite as useful for him than the above-mentioned feats, though they are certainly good too. An archer with run is nice, but only if cover isn't too far away. Otherwise, he will be shot. (Assuming he doesn't have lots of hp, of course.) Hey, cool! :) What race was the standard fighter, BTW? (And if human, what bonus feat did he take?) [/QUOTE]
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Kobold Adept4 - Balanced CR1?
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