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Kobold half-oger
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<blockquote data-quote="Uber Dungeon" data-source="post: 5161648" data-attributes="member: 87133"><p>So here are the racial traits that kobold gave the half-oger</p><p></p><p>Average Height: 7’ 2” – 7’ 11”</p><p>Average Weight: 320 – 410 lbs.</p><p>Ability Scores: +3 Strength, +2 Constitution, -2 Intelligence (Yes, this is a penalty. Half-ogres are, as a rule, dumb as a stump, even those that choose the life of an adventurer.)</p><p>Size: Medium</p><p>Speed: 7</p><p>Vision: normal</p><p>Languages: Common, Giant</p><p>Skill Bonuses: +2 Endurance, +2 Nature</p><p>Door Opener: Any time you make a Strength-based skill check you gain a +2 racial bonus to your die roll.</p><p>Ogre’s Hide: You gain a +1 bonus to AC and Fortitude defense.</p><p>Fury of the Wounded: You can use fury of the wounded as an encounter power.</p><p></p><p>Fury of the Wounded (Half-Ogre Racial Power)</p><p>As the blood flows from your body, the rage of your ogre ancestry fills you and you strike with savage fury against your enemy.</p><p></p><p>Trigger: You are hit by an attack that deals damage to you</p><p>Immediate Reaction Close burst 2</p><p>Target: one enemy in burst</p><p>Effect: You may make a melee basic attack against one enemy in range.</p><p></p><p>This is fairly cool, but I wonder why the heck +3 STR, +2 CON, -2 INT... Why not just +2 STR, +2 CON? I mean I get there reasoning cuz they say there dumb. But does that really matter in 4e? Each race gets 2 +2's, it's a simple guideline. </p><p></p><p>opinion of me.</p></blockquote><p></p>
[QUOTE="Uber Dungeon, post: 5161648, member: 87133"] So here are the racial traits that kobold gave the half-oger Average Height: 7’ 2” – 7’ 11” Average Weight: 320 – 410 lbs. Ability Scores: +3 Strength, +2 Constitution, -2 Intelligence (Yes, this is a penalty. Half-ogres are, as a rule, dumb as a stump, even those that choose the life of an adventurer.) Size: Medium Speed: 7 Vision: normal Languages: Common, Giant Skill Bonuses: +2 Endurance, +2 Nature Door Opener: Any time you make a Strength-based skill check you gain a +2 racial bonus to your die roll. Ogre’s Hide: You gain a +1 bonus to AC and Fortitude defense. Fury of the Wounded: You can use fury of the wounded as an encounter power. Fury of the Wounded (Half-Ogre Racial Power) As the blood flows from your body, the rage of your ogre ancestry fills you and you strike with savage fury against your enemy. Trigger: You are hit by an attack that deals damage to you Immediate Reaction Close burst 2 Target: one enemy in burst Effect: You may make a melee basic attack against one enemy in range. This is fairly cool, but I wonder why the heck +3 STR, +2 CON, -2 INT... Why not just +2 STR, +2 CON? I mean I get there reasoning cuz they say there dumb. But does that really matter in 4e? Each race gets 2 +2's, it's a simple guideline. opinion of me. [/QUOTE]
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