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<blockquote data-quote="Quickleaf" data-source="post: 5691856" data-attributes="member: 20323"><p>[MENTION=40326]klofft[/MENTION] Haha, great minds. </p><p></p><p>Yeah, sounds good. I'm assuming this is their first dragon fight so you probably don't want to go completely gonzo on them (or maybe you do!).</p><p></p><p>I had written something relevant to this.......found it!</p><p></p><p></p><p><strong>WHITE DRAGON</strong></p><p>“Brace yourselves – it’s coming! Expect no quarter!"</p><p></p><p>The white dragon is an engine of destruction, a cross between a shark and a bloodhound. It attacks with the unbridled fury of a winter storm, descending upon the adventurers from the mountain mists or pouncing upon them from a snow bank. Blood drives it mad, overriding any self preservation instinct, and savvy adventurers can exploit this incessant hunger to their advantage. Encountering a white dragon will have the adventurers grimly awaiting the beast’s onslaught and attempting to avoid spending healing surges or provoking opportunity attacks. Leaders will want to buff the party and weaker PCs will often have to escape the beast’s predations while suffering from being slowed. A foolhardy PC who jumps onto a flying white dragon’s back can expect the dragon to plummet to the earth and willfully take falling damage in the hopes of killing the PC, or to fly through some obstacle in an attempt to shake the PC off.</p><p></p><p><strong>Avoid “Stun Lock”: Implacable Predator</strong></p><p>No Action (1/round); When an enemy spends a healing surge, the dragon removes one condition affecting it (not dying, helpless, surprised, or unconscious).</p><p></p><p><strong>Bite Attack: Taste for Blood</strong></p><p>“When the white dragon makes an opportunity attack against a bloodied foe, it makes an additional bite attack against another enemy as a free action.”</p><p></p><p><strong>“Predatory” Power: Hurtling Assault</strong></p><p>Recharge when first bloodied; Standard Action; if flying descend up to its flight speed, if on ground shift (jump) half its speed through enemy squares; Target: all creatures in dragon’s space or adjacent to it; Attack: vs. Fortitude; Hit: 1d8+6 damage and knocked prone; Miss; half damage; Effect: pushed to any square adjacent to the dragon.</p><p></p><p><strong>Replaced Resistance: Frost Flurry</strong></p><p>When hit by a cold attack, the dragon unleashes a flurry of wind and snow, creating a close burst 1 zone which creatures must spend 3 squares of movement to enter and cannot shift within. Creatures within the zone are slowed until the start of its next turn. Dragon is unaffected.</p><p></p><p><strong>Vulnerability: Hunger</strong></p><p>A bloodied creature within 5 squares of the white dragon can lure it 2 squares as a minor action or 4 squares if they take two minor actions. Only one bloodied creature can do this per round.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5691856, member: 20323"] [MENTION=40326]klofft[/MENTION] Haha, great minds. Yeah, sounds good. I'm assuming this is their first dragon fight so you probably don't want to go completely gonzo on them (or maybe you do!). I had written something relevant to this.......found it! [B]WHITE DRAGON[/B] “Brace yourselves – it’s coming! Expect no quarter!" The white dragon is an engine of destruction, a cross between a shark and a bloodhound. It attacks with the unbridled fury of a winter storm, descending upon the adventurers from the mountain mists or pouncing upon them from a snow bank. Blood drives it mad, overriding any self preservation instinct, and savvy adventurers can exploit this incessant hunger to their advantage. Encountering a white dragon will have the adventurers grimly awaiting the beast’s onslaught and attempting to avoid spending healing surges or provoking opportunity attacks. Leaders will want to buff the party and weaker PCs will often have to escape the beast’s predations while suffering from being slowed. A foolhardy PC who jumps onto a flying white dragon’s back can expect the dragon to plummet to the earth and willfully take falling damage in the hopes of killing the PC, or to fly through some obstacle in an attempt to shake the PC off. [B]Avoid “Stun Lock”: Implacable Predator[/B] No Action (1/round); When an enemy spends a healing surge, the dragon removes one condition affecting it (not dying, helpless, surprised, or unconscious). [B]Bite Attack: Taste for Blood[/B] “When the white dragon makes an opportunity attack against a bloodied foe, it makes an additional bite attack against another enemy as a free action.” [B]“Predatory” Power: Hurtling Assault[/B] Recharge when first bloodied; Standard Action; if flying descend up to its flight speed, if on ground shift (jump) half its speed through enemy squares; Target: all creatures in dragon’s space or adjacent to it; Attack: vs. Fortitude; Hit: 1d8+6 damage and knocked prone; Miss; half damage; Effect: pushed to any square adjacent to the dragon. [B]Replaced Resistance: Frost Flurry[/B] When hit by a cold attack, the dragon unleashes a flurry of wind and snow, creating a close burst 1 zone which creatures must spend 3 squares of movement to enter and cannot shift within. Creatures within the zone are slowed until the start of its next turn. Dragon is unaffected. [B]Vulnerability: Hunger[/B] A bloodied creature within 5 squares of the white dragon can lure it 2 squares as a minor action or 4 squares if they take two minor actions. Only one bloodied creature can do this per round. [/QUOTE]
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