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<blockquote data-quote="Unwise" data-source="post: 5691923" data-attributes="member: 98008"><p>It looks like you have given this some thought and I think the ideas you have had would work well.</p><p> </p><p>If it were me, I would likely have the dragon react with rage at the death of his minions and seek to take it out upon the local hamlet/farmsteads. The night might look something like this:</p><p>- the PCs camp</p><p>- dragon awakes, flies around in a rage trying to find them. Kobolds are out searching, but their at too few to have a good chance of finding them. A quick skill challenge (easy, but they don't know that) to camo their camp to avoid detection by the flying dragon. (Adds an element of danger and lets them know that resting is not free of consequences)</p><p>- The dragon loudly gathers its kobolds to it, it screams vengeance and declares it will wreak vengeance on the humans, saying they will be dead by dawn. A quick history/nature/streetwise tells them there is only 1/2 inhabited places within reach to get there and back by dawn.</p><p>- Before the dragon leaves, it sees to its defences first.</p><p>- This gives time for the heroes to decide if they:</p><p>A) Attack it before it leaves</p><p>B) Defend the hamlet, maybe ambushing it</p><p>C) Screw the villagers and plunder its horde while it is gone.</p><p> </p><p>A) You give them 'half a full rest' they get a bunch of healing surges, and almost all abilities back. Like where they would be if they had done very well clearing the first half of the lair. The adventure runs much as you previously planned.</p><p> </p><p>B) As above, but they now have some interesting skill challenges (Get to the village in time, rally the townsfolk/stop them panicking, set up an ambush to get a surprise round). If they do well at nature/endurance they might be as well rested as in (A) but if not htey will be lower in resources but might get help and a surprise round.</p><p> </p><p>C) They easily clear out the remaining kobolds who pretty much flee before them. The problem is, the dragon has filled the corridor into his lair with a solid wall of ice, it will take hours to get through it. Can they get through in time? Probably, but they won't get away before the dragon hunts them down. This is an easier option, but they now have some villager blood on their hands.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5691923, member: 98008"] It looks like you have given this some thought and I think the ideas you have had would work well. If it were me, I would likely have the dragon react with rage at the death of his minions and seek to take it out upon the local hamlet/farmsteads. The night might look something like this: - the PCs camp - dragon awakes, flies around in a rage trying to find them. Kobolds are out searching, but their at too few to have a good chance of finding them. A quick skill challenge (easy, but they don't know that) to camo their camp to avoid detection by the flying dragon. (Adds an element of danger and lets them know that resting is not free of consequences) - The dragon loudly gathers its kobolds to it, it screams vengeance and declares it will wreak vengeance on the humans, saying they will be dead by dawn. A quick history/nature/streetwise tells them there is only 1/2 inhabited places within reach to get there and back by dawn. - Before the dragon leaves, it sees to its defences first. - This gives time for the heroes to decide if they: A) Attack it before it leaves B) Defend the hamlet, maybe ambushing it C) Screw the villagers and plunder its horde while it is gone. A) You give them 'half a full rest' they get a bunch of healing surges, and almost all abilities back. Like where they would be if they had done very well clearing the first half of the lair. The adventure runs much as you previously planned. B) As above, but they now have some interesting skill challenges (Get to the village in time, rally the townsfolk/stop them panicking, set up an ambush to get a surprise round). If they do well at nature/endurance they might be as well rested as in (A) but if not htey will be lower in resources but might get help and a surprise round. C) They easily clear out the remaining kobolds who pretty much flee before them. The problem is, the dragon has filled the corridor into his lair with a solid wall of ice, it will take hours to get through it. Can they get through in time? Probably, but they won't get away before the dragon hunts them down. This is an easier option, but they now have some villager blood on their hands. [/QUOTE]
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