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Kobold Hall Help
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<blockquote data-quote="S'mon" data-source="post: 5691927" data-attributes="member: 463"><p>I have to say, I hated it too and it was one of the factors that put me off running or playing 4e for more than a year after its release. It really plays up the whole linear, arbitrary, encounter-centric feel of 4e at its worst. None of the chambers feel like real places, they're like stages on a tv show assault-course game. One of them at the entrance to a kobold lair would add spice, taken together they're terrible.</p><p></p><p>Oddly, the 3 encounter adventures in 'Dungeon Delve' come over as far more plausible and thus engaging for me; the Coppernight Hold one is thematically identical to Kobold Hall but did not violate my SoD in the same way.</p><p></p><p>On-topic - my approach to PCs taking an extended rest would be to have the dragon come out to hunt them, but if they return to Fallcrest they're ok, the dragon is not nearly powerful enough to take on the town. If they return a day later, a few kobolds may have returned, but the main threat will be an alert dragon that will now likely ambush the PCs with kobold aid.</p><p></p><p>Edit: IOW I'd focus on making the dragon a big 'spike' encounter that can challenge the whole group even when fresh. I'd play it far more alert & lethal than if the PCs had surprised it in-lair on their first outing.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5691927, member: 463"] I have to say, I hated it too and it was one of the factors that put me off running or playing 4e for more than a year after its release. It really plays up the whole linear, arbitrary, encounter-centric feel of 4e at its worst. None of the chambers feel like real places, they're like stages on a tv show assault-course game. One of them at the entrance to a kobold lair would add spice, taken together they're terrible. Oddly, the 3 encounter adventures in 'Dungeon Delve' come over as far more plausible and thus engaging for me; the Coppernight Hold one is thematically identical to Kobold Hall but did not violate my SoD in the same way. On-topic - my approach to PCs taking an extended rest would be to have the dragon come out to hunt them, but if they return to Fallcrest they're ok, the dragon is not nearly powerful enough to take on the town. If they return a day later, a few kobolds may have returned, but the main threat will be an alert dragon that will now likely ambush the PCs with kobold aid. Edit: IOW I'd focus on making the dragon a big 'spike' encounter that can challenge the whole group even when fresh. I'd play it far more alert & lethal than if the PCs had surprised it in-lair on their first outing. [/QUOTE]
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