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Kobold Hall
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<blockquote data-quote="mhacdebhandia" data-source="post: 4366371" data-attributes="member: 18832"><p>My wife played five characters when I ran it - we were on holidays when I got the books, and we were eager to try out the new game!</p><p></p><p>It worked pretty well. I kind of misunderstood the rolling boulder trap, but what I did in my confusion worked out okay - I just reversed the direction it travelled, so that it headed for the characters as they came in the door to the room (what I should have done is have the kobolds trigger it when the PCs were on the other side of the central enclosure, closer to the wyrmpriest).</p><p></p><p>My wife found the immobilising dart traps in the second room frustrating, but in the right kind of way, where she was excited when she managed to avoid them and smash the statues to shut them down.</p><p></p><p>The skull-skull stone "trap" in the third room was pretty funny but not very effective.</p><p></p><p>The final fight was tough, but she survived without losing a single PC.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 4366371, member: 18832"] My wife played five characters when I ran it - we were on holidays when I got the books, and we were eager to try out the new game! It worked pretty well. I kind of misunderstood the rolling boulder trap, but what I did in my confusion worked out okay - I just reversed the direction it travelled, so that it headed for the characters as they came in the door to the room (what I should have done is have the kobolds trigger it when the PCs were on the other side of the central enclosure, closer to the wyrmpriest). My wife found the immobilising dart traps in the second room frustrating, but in the right kind of way, where she was excited when she managed to avoid them and smash the statues to shut them down. The skull-skull stone "trap" in the third room was pretty funny but not very effective. The final fight was tough, but she survived without losing a single PC. [/QUOTE]
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