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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kobold Kantrips, Blood Feats and other small lizard Usefulness
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<blockquote data-quote="Ferret" data-source="post: 442510" data-attributes="member: 4052"><p>Naerl is a kobold Sorcerer of brass(or something) half-dragonism....</p><p></p><p>Naerl’s searing heat</p><p>Evocation [fire]</p><p>Level: Sor/Wiz uh….</p><p>Components: V, S,</p><p>Casting Time: 1 action</p><p>Range: Medium (300ft + 10ft/level)</p><p>Area of effect: 10ft Radius Spread</p><p>Saving Throw: Reflex Partial</p><p>Spell Resistance: Partial</p><p></p><p>A Heat ball spell is a burst of flame that detonates with a low roar and deals 1d2 points of fire damage per caster level (maximum 10d2)and 1d2 points of sonic damage per caster level (maximum 10d2) to all creatures within the area. Unattended objects also take this damage. The explosion creates a lot of pressure.</p><p></p><p>The character points a finger and determines the range (distance and height) at which the Heat ball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the Heat ball at that point (an early impact results in an early detonation). If the character attempts to send the bead through a narrow passage, such as through an arrow slit, the character must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.</p><p></p><p>Once the Ball has exploded, a low sucking nose is heard and all creatures make a Ref save or are drawn in 5ft considered flat-footed, anyone who saves is not considered flat-footed.</p><p></p><p>I don't like this spell much, It didn't get them result I want it to.</p></blockquote><p></p>
[QUOTE="Ferret, post: 442510, member: 4052"] Naerl is a kobold Sorcerer of brass(or something) half-dragonism.... Naerl’s searing heat Evocation [fire] Level: Sor/Wiz uh…. Components: V, S, Casting Time: 1 action Range: Medium (300ft + 10ft/level) Area of effect: 10ft Radius Spread Saving Throw: Reflex Partial Spell Resistance: Partial A Heat ball spell is a burst of flame that detonates with a low roar and deals 1d2 points of fire damage per caster level (maximum 10d2)and 1d2 points of sonic damage per caster level (maximum 10d2) to all creatures within the area. Unattended objects also take this damage. The explosion creates a lot of pressure. The character points a finger and determines the range (distance and height) at which the Heat ball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the Heat ball at that point (an early impact results in an early detonation). If the character attempts to send the bead through a narrow passage, such as through an arrow slit, the character must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely. Once the Ball has exploded, a low sucking nose is heard and all creatures make a Ref save or are drawn in 5ft considered flat-footed, anyone who saves is not considered flat-footed. I don't like this spell much, It didn't get them result I want it to. [/QUOTE]
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Community
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Kobold Kantrips, Blood Feats and other small lizard Usefulness
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