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Kobold Press (and are they the new Paizo?)
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<blockquote data-quote="humble minion" data-source="post: 8097044" data-attributes="member: 5948"><p>I have a fair amount of the Midgard setting materials, and I’m a big fan of that world. (Side note: does anyone know if the Midgard Asia-analog book, Brilliant East, is REALLY getting released in October as I’ve seen documented in a few places? They’ve been very quiet about it if so, but they did reveal the cover art a few weeks back, so it must be getting closer)</p><p></p><p>I haven’t DMed 5e so I can’t commemt on their monster or adventure material. The player options are a bit of a mixed bag - I love some of the ideas (I’d gleefully play a Pantheon cleric of Nuria Natal, or a mushroomfolk College of Echoes bard), but they do often seem a little underpowered compared to WotC materials, and I’m not convinced the bewildering variety of different magic mini-systems is entirely necessary. Also, they could use a little more rigorous editing in the game mechanics sometimes. It’s often left unclear what type of action it takes to activate an ability, for instance. Could lead to trouble down the track if DM and player have different assumptions as to how something works and it only comes to a head in play.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8097044, member: 5948"] I have a fair amount of the Midgard setting materials, and I’m a big fan of that world. (Side note: does anyone know if the Midgard Asia-analog book, Brilliant East, is REALLY getting released in October as I’ve seen documented in a few places? They’ve been very quiet about it if so, but they did reveal the cover art a few weeks back, so it must be getting closer) I haven’t DMed 5e so I can’t commemt on their monster or adventure material. The player options are a bit of a mixed bag - I love some of the ideas (I’d gleefully play a Pantheon cleric of Nuria Natal, or a mushroomfolk College of Echoes bard), but they do often seem a little underpowered compared to WotC materials, and I’m not convinced the bewildering variety of different magic mini-systems is entirely necessary. Also, they could use a little more rigorous editing in the game mechanics sometimes. It’s often left unclear what type of action it takes to activate an ability, for instance. Could lead to trouble down the track if DM and player have different assumptions as to how something works and it only comes to a head in play. [/QUOTE]
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