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<blockquote data-quote="Nebulous" data-source="post: 8171415" data-attributes="member: 31465"><p>In short, I would highly recommend <strong>all </strong>their stuff. I'm running Tales from the Old Margreve and it has breathed new life into the stale 5e game. The monster manuals are VICIOUS and will hand players their asses. Exploding Toads. My players will never utter those words again without shuddering. Zobeck is a badass city setting, and the world in general is very well thought out and rich in lore. Deep Magic adds hundreds of new spells, most of them rather interesting. New races and subclasses make it feel all new as well. So basically, it's such an overhaul to D&D that while the rules are identical it feels like a new game, and that's what I needed. I have Empire of the Ghouls and Court of the Shadow Fey. They look solid. In fact, every product is at least as good if not better than WotC.</p><p></p><p>Having access to a world filled to the brim with hundreds of new enemies and allies goes a long way toward frightening players. They can't metagame anything now because they've never seen most of what is getting thrown at them.</p><p></p><p>My campaign thread is here</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/5e-tales-of-the-old-margreve-roll20-campaign-recaps.677123/[/URL]</p><p></p><p>Edit: Be aware that the CR of many Tome and Codex monsters hits way above an equivalent in the core MM. You can TPK a party if you're not careful.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 8171415, member: 31465"] In short, I would highly recommend [B]all [/B]their stuff. I'm running Tales from the Old Margreve and it has breathed new life into the stale 5e game. The monster manuals are VICIOUS and will hand players their asses. Exploding Toads. My players will never utter those words again without shuddering. Zobeck is a badass city setting, and the world in general is very well thought out and rich in lore. Deep Magic adds hundreds of new spells, most of them rather interesting. New races and subclasses make it feel all new as well. So basically, it's such an overhaul to D&D that while the rules are identical it feels like a new game, and that's what I needed. I have Empire of the Ghouls and Court of the Shadow Fey. They look solid. In fact, every product is at least as good if not better than WotC. Having access to a world filled to the brim with hundreds of new enemies and allies goes a long way toward frightening players. They can't metagame anything now because they've never seen most of what is getting thrown at them. My campaign thread is here [URL unfurl="true"]https://www.enworld.org/threads/5e-tales-of-the-old-margreve-roll20-campaign-recaps.677123/[/URL] Edit: Be aware that the CR of many Tome and Codex monsters hits way above an equivalent in the core MM. You can TPK a party if you're not careful. [/QUOTE]
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