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Kobold Press' Black Flag System Reference Document Released
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<blockquote data-quote="Chaltab" data-source="post: 9361388" data-attributes="member: 6775806"><p>I mean I an exhaustive catalogue of differences would take a long time to make, but I can give you an overview.</p><p></p><p>A5E:</p><ul> <li data-xf-list-type="ul">Races are split into Heritage (ancestry) and Culture. ASIs come from Backgrounds.</li> <li data-xf-list-type="ul">Martial classes get a system of combat maneuvers similar to 4E martial exploits or Battlemaster maneuvers and fueled by <s>Ki</s> Exertion points.</li> <li data-xf-list-type="ul">New skills and skill specializations, which utilize Expertise Dice (bonus dice akin to bless or Bardic Inspiration)</li> <li data-xf-list-type="ul">Barbarian, Monk, and Paladin are renamed Berserker, Adept, and Herald. Marshall (Warlord) is added as a core class.</li> <li data-xf-list-type="ul">All classes get Warlock-esque optional features and more choices in general.</li> <li data-xf-list-type="ul">A lot of extra granularity in equipment.</li> <li data-xf-list-type="ul">All monsters and many spells got a new balance pass.</li> <li data-xf-list-type="ul">Whole game is in OGL, ORC, and Creative Commons.</li> </ul><p></p><p>TOTV:</p><ul> <li data-xf-list-type="ul">Races are split into Lineage (ancestry) and Heritage (culture). ASIs are assigned like post-Tasha's 5E races.</li> <li data-xf-list-type="ul">Classes are redesigned with unified subclass progression. The fighter kicks ten kinds of ass; the Monk's changes are relatively small. A 13th Class called a Mechanist is added (non-magic artificer).</li> <li data-xf-list-type="ul">Feats are renamed Talents and only require you to give up half an ASI, but you can only take Talents from your class group.</li> <li data-xf-list-type="ul">Spell levels renamed Spell Circles, and all classes choose from four spell lists instead of class spell list. Rituals and Spells are separate things as they were in 4th Edition but otherwise use the 5E spellcasting mechanics.</li> <li data-xf-list-type="ul">Weapons all have weapon actions that can be used as a bonus action or with an attack.</li> <li data-xf-list-type="ul">Luck points have replaced Inspiration.</li> <li data-xf-list-type="ul">All monsters and a few spells got a new balance pass.</li> <li data-xf-list-type="ul">The SRD is released under ORC</li> </ul><p></p><p>TLDR: A5E is 5E but with a lot of extra complexity. TOTV is no more complex than 5E but with some QOL improvements. Ironically, A5E is more compatible because subclass levels are the same.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 9361388, member: 6775806"] I mean I an exhaustive catalogue of differences would take a long time to make, but I can give you an overview. A5E: [LIST] [*]Races are split into Heritage (ancestry) and Culture. ASIs come from Backgrounds. [*]Martial classes get a system of combat maneuvers similar to 4E martial exploits or Battlemaster maneuvers and fueled by [S]Ki[/S] Exertion points. [*]New skills and skill specializations, which utilize Expertise Dice (bonus dice akin to bless or Bardic Inspiration) [*]Barbarian, Monk, and Paladin are renamed Berserker, Adept, and Herald. Marshall (Warlord) is added as a core class. [*]All classes get Warlock-esque optional features and more choices in general. [*]A lot of extra granularity in equipment. [*]All monsters and many spells got a new balance pass. [*]Whole game is in OGL, ORC, and Creative Commons. [/LIST] TOTV: [LIST] [*]Races are split into Lineage (ancestry) and Heritage (culture). ASIs are assigned like post-Tasha's 5E races. [*]Classes are redesigned with unified subclass progression. The fighter kicks ten kinds of ass; the Monk's changes are relatively small. A 13th Class called a Mechanist is added (non-magic artificer). [*]Feats are renamed Talents and only require you to give up half an ASI, but you can only take Talents from your class group. [*]Spell levels renamed Spell Circles, and all classes choose from four spell lists instead of class spell list. Rituals and Spells are separate things as they were in 4th Edition but otherwise use the 5E spellcasting mechanics. [*]Weapons all have weapon actions that can be used as a bonus action or with an attack. [*]Luck points have replaced Inspiration. [*]All monsters and a few spells got a new balance pass. [*]The SRD is released under ORC [/LIST] TLDR: A5E is 5E but with a lot of extra complexity. TOTV is no more complex than 5E but with some QOL improvements. Ironically, A5E is more compatible because subclass levels are the same. [/QUOTE]
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