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<blockquote data-quote="Alzrius" data-source="post: 8975571" data-attributes="member: 8461"><p>I suppose that depends on your definition of what constitutes a grognard, since I've seen the term thrown at people who were playing as recently as 4E, and certainly at people who are nostalgic for 3.5. In that light, I'm not sure I'd characterize them all as OSR adherents.</p><p></p><p>This is where I disagree. It seems to be that there's a high degree of permeability between different tabletop RPGs of the same genre, particularly with regard to casual players, and that permeability most benefits the largest and most-popular game (i.e. the Skaff Effect), which is unquestionably D&D. While keeping the grognards in closer orbit to D&D certainly benefits WotC more, I don't think there's a zero (or negative) effect to their playing D&D-esque games. (Which I suppose serves as an excuse for why WotC feels like they can afford to near-totally ignore grognards, though I still think that's a fairly shortsighted view; this is an area where WotC absolutely could have their cake and eat almost all of it too).</p><p></p><p>I have no doubt those things generated visibility and interest, but you generally need to have a group that you're playing with in order to create sustained engagement. Of course, you could abet that even without a group by also making the books interesting to read on their own (what Mike Mearls rather pejoratively called "lonely fun").</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8975571, member: 8461"] I suppose that depends on your definition of what constitutes a grognard, since I've seen the term thrown at people who were playing as recently as 4E, and certainly at people who are nostalgic for 3.5. In that light, I'm not sure I'd characterize them all as OSR adherents. This is where I disagree. It seems to be that there's a high degree of permeability between different tabletop RPGs of the same genre, particularly with regard to casual players, and that permeability most benefits the largest and most-popular game (i.e. the Skaff Effect), which is unquestionably D&D. While keeping the grognards in closer orbit to D&D certainly benefits WotC more, I don't think there's a zero (or negative) effect to their playing D&D-esque games. (Which I suppose serves as an excuse for why WotC feels like they can afford to near-totally ignore grognards, though I still think that's a fairly shortsighted view; this is an area where WotC absolutely could have their cake and eat almost all of it too). I have no doubt those things generated visibility and interest, but you generally need to have a group that you're playing with in order to create sustained engagement. Of course, you could abet that even without a group by also making the books interesting to read on their own (what Mike Mearls rather pejoratively called "lonely fun"). [/QUOTE]
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