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<blockquote data-quote="Oofta" data-source="post: 8979468" data-attributes="member: 6801845"><p>I don't think asking people to not be insulting is "quashing" anything. I have no problem with you disliking something I like. Just say so. You don't have to hide behind some imaginary objective standard of quality.</p><p></p><p>There are only so many objective measurements of quality for a TTRPG:</p><ol> <li data-xf-list-type="ol">Grammar and spelling. I can't think of any errors in 5E off the top of my head, it's certainly not full of errors. Decent quality? Yep.</li> <li data-xf-list-type="ol">Rules consistency. There may be some rules I don't care for, but again I can't think of any inconsistencies (there's probably a handful here and there). Thinking back to Gygax's D&D and it's night and day. Decent quality? Check.</li> <li data-xf-list-type="ol">Rules clarity. There are a few rules that are confusing because of how they decided to implement things, but there are a <em>lot</em> of moving parts. Of course the decision to let the DM fill in the blanks (see below) helps with that. Overall though, it's decent quality.</li> <li data-xf-list-type="ol">Amount of errata. Far less than the previous two editions. Decent quality.</li> <li data-xf-list-type="ol">Relatively easy to pick up and play. My sister who never rolled a D20 in her life joined a group my wife runs because my nephews, including her kids, were part of the group. She picked up the game without an issue. Same with other new players I've introduced to the game. Could always be improved of course (especially for DMs) but decent quality.</li> <li data-xf-list-type="ol">Sustained popularity and growth. The goal of publishing D&D for WOTC is to have a popular product, they've succeeded. The goal of people playing the game is to be entertained and I don't see how we could have continuous growth without it. People have a ton of demands on their free time and the fact that they choose to play this particular game is relevant. </li> </ol><p>Things missing from that list:</p><ol> <li data-xf-list-type="ol">Do I personally like the rules? Well, I do, but it doesn't matter.</li> <li data-xf-list-type="ol">Specific things like "Did they lean too much into DM empowerment?" I don't think so, they tried to lock down the game with 3.x with specific rules and it just led to the illusion of granularity. But this is a preference and judgement call.</li> <li data-xf-list-type="ol">Balancing multiple styles of play. This is an important quality to me, I like having flexibility to have different themes and styles. Some games would be far to narrowly focused to me for the long term (i.e. Blades in the Dark) or not focused enough (i.e. GURPS). But that's a preference, not a measure of quality.</li> </ol><p>I'm sure I could come up with a list of things I <em>don't </em>like. But not liking a rule doesn't mean it's a poor quality. You've never been able to justify why you call 5E poor quality other than "I don't like it". You calling it poor quality, as [USER=7035894]@Clint_L[/USER] points out above, strongly implies that you are saying we are either too stupid to put the facts together or are simply being malevolent.</p><p></p><p>P.S. Again, just to be clear, I'm not saying D&D is the best quality game ever. I think it's the best quality D&D we've had based on my criteria, but that's not to say that people can't enjoy other versions of D&D more. There may well be other "better" games out there that simply never gain traction. Lack of popularity doesn't mean poor quality. Sustained popularity and growth when there are other equivalent and available options on the other hand is an indicator of quality.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8979468, member: 6801845"] I don't think asking people to not be insulting is "quashing" anything. I have no problem with you disliking something I like. Just say so. You don't have to hide behind some imaginary objective standard of quality. There are only so many objective measurements of quality for a TTRPG: [LIST=1] [*]Grammar and spelling. I can't think of any errors in 5E off the top of my head, it's certainly not full of errors. Decent quality? Yep. [*]Rules consistency. There may be some rules I don't care for, but again I can't think of any inconsistencies (there's probably a handful here and there). Thinking back to Gygax's D&D and it's night and day. Decent quality? Check. [*]Rules clarity. There are a few rules that are confusing because of how they decided to implement things, but there are a [I]lot[/I] of moving parts. Of course the decision to let the DM fill in the blanks (see below) helps with that. Overall though, it's decent quality. [*]Amount of errata. Far less than the previous two editions. Decent quality. [*]Relatively easy to pick up and play. My sister who never rolled a D20 in her life joined a group my wife runs because my nephews, including her kids, were part of the group. She picked up the game without an issue. Same with other new players I've introduced to the game. Could always be improved of course (especially for DMs) but decent quality. [*]Sustained popularity and growth. The goal of publishing D&D for WOTC is to have a popular product, they've succeeded. The goal of people playing the game is to be entertained and I don't see how we could have continuous growth without it. People have a ton of demands on their free time and the fact that they choose to play this particular game is relevant. [/LIST] Things missing from that list: [LIST=1] [*]Do I personally like the rules? Well, I do, but it doesn't matter. [*]Specific things like "Did they lean too much into DM empowerment?" I don't think so, they tried to lock down the game with 3.x with specific rules and it just led to the illusion of granularity. But this is a preference and judgement call. [*]Balancing multiple styles of play. This is an important quality to me, I like having flexibility to have different themes and styles. Some games would be far to narrowly focused to me for the long term (i.e. Blades in the Dark) or not focused enough (i.e. GURPS). But that's a preference, not a measure of quality. [/LIST] I'm sure I could come up with a list of things I [I]don't [/I]like. But not liking a rule doesn't mean it's a poor quality. You've never been able to justify why you call 5E poor quality other than "I don't like it". You calling it poor quality, as [USER=7035894]@Clint_L[/USER] points out above, strongly implies that you are saying we are either too stupid to put the facts together or are simply being malevolent. P.S. Again, just to be clear, I'm not saying D&D is the best quality game ever. I think it's the best quality D&D we've had based on my criteria, but that's not to say that people can't enjoy other versions of D&D more. There may well be other "better" games out there that simply never gain traction. Lack of popularity doesn't mean poor quality. Sustained popularity and growth when there are other equivalent and available options on the other hand is an indicator of quality. [/QUOTE]
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