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<blockquote data-quote="Snarf Zagyg" data-source="post: 8982006" data-attributes="member: 7023840"><p>Yeah, no on the bold part.</p><p></p><p>I have to admit, I was NOT expecting this when I read back through the thread. How does disintegrate interact with wildshape?</p><p></p><p>Anyway, this seems like a quixotic hill to die on, given that we see this same debate endlessly replayed in all sorts of markets. For all sorts of reasons, teens and young adults are much more desirable than older consumers. Sure, older consumers have money ... well, some of them do, and the ones that do often have a lot. But most older consumers already have strong preferences that have been locked-in from their youth and are extremely hard to change. It doesn't mean that there aren't companies and industries that target the older consumer- you don't see Rolex or Philppe Patek overly concerned with tweens. Heck, CBS and (ugh) Fox News rely on the older consumer ... you can look at their ads if you still have access to them to see the types of ads- but there's also a reason that they always break down both total viewership and viewership <em>by demographic</em>, and there is a premium for appealing to certain demographics ... like teens and young adults.</p><p></p><p>But no, there aren't a lot of <em>middle-aged adults</em> <em>who have never played before</em> entering the hobby. If you have data on this, I'd love to be corrected. But I certainly haven't seen it, and would be beyond shocked if that were the case. I have seen middle-aged adults who haven't played in a long time, <em>but did play as teens and/or young adults</em>, return. But that just goes back to the whole reason that D&D (and brands in general) try so hard to "lock in" preferences when people are young.</p><p></p><p>Yeah, it's really frustrating when you hit a certain age and look around and realize that the culture no longer caters to you, with all your money. It's usually the same time when you realize that you probably don't know all the music that's hip to the youth of today, and that you hear people talking about X person and you're like, "Who?" And that's okay! It's the circle of life! Instead, you'll just have to console yourself with expensive spirits, and trips to foreign countries, and a very expensive lawn that you won't allow the youth upon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8982006, member: 7023840"] Yeah, no on the bold part. I have to admit, I was NOT expecting this when I read back through the thread. How does disintegrate interact with wildshape? Anyway, this seems like a quixotic hill to die on, given that we see this same debate endlessly replayed in all sorts of markets. For all sorts of reasons, teens and young adults are much more desirable than older consumers. Sure, older consumers have money ... well, some of them do, and the ones that do often have a lot. But most older consumers already have strong preferences that have been locked-in from their youth and are extremely hard to change. It doesn't mean that there aren't companies and industries that target the older consumer- you don't see Rolex or Philppe Patek overly concerned with tweens. Heck, CBS and (ugh) Fox News rely on the older consumer ... you can look at their ads if you still have access to them to see the types of ads- but there's also a reason that they always break down both total viewership and viewership [I]by demographic[/I], and there is a premium for appealing to certain demographics ... like teens and young adults. But no, there aren't a lot of [I]middle-aged adults[/I] [I]who have never played before[/I] entering the hobby. If you have data on this, I'd love to be corrected. But I certainly haven't seen it, and would be beyond shocked if that were the case. I have seen middle-aged adults who haven't played in a long time, [I]but did play as teens and/or young adults[/I], return. But that just goes back to the whole reason that D&D (and brands in general) try so hard to "lock in" preferences when people are young. Yeah, it's really frustrating when you hit a certain age and look around and realize that the culture no longer caters to you, with all your money. It's usually the same time when you realize that you probably don't know all the music that's hip to the youth of today, and that you hear people talking about X person and you're like, "Who?" And that's okay! It's the circle of life! Instead, you'll just have to console yourself with expensive spirits, and trips to foreign countries, and a very expensive lawn that you won't allow the youth upon. :) [/QUOTE]
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