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Kobold Press Going Down a Dark Road
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<blockquote data-quote="Maxperson" data-source="post: 8982060" data-attributes="member: 23751"><p>First, thanks for the response. As usually it's well written and well thought out.</p><p></p><p>I'm not suggesting that lots of middle-aged adults are entering the hobby, but given the mainstream acceptance and prevalence of D&D being shown/mentioned in media, some have to be curious enough to try out the hobby for the first time. And then there are the parents of kids new to the hobby that try it and are brought in that way. I also think there are a significant number of people in the 18-30 range that brought into the hobby as well.</p><p></p><p>The WoTC demographics released recently show that 60% of those that play D&D right now are 25+ in age, so the minority of players are in the 13-24 range where money is also as a whole the tightest. The majority of D&D players are also in the age groups with greatest disposable income.</p><p></p><p>My contention in this thread is that the game should not be aimed at the 13-24 crowd and that is born out by both that group being smaller than the 25+ crowd, but also by the larger group having the most money with which to buy the books and merchandise. I have also said that the smaller group should not be ignored, but rather should have a very significant portion of the game aimed there way. The larger group with the most income to purchase the products should have more than that aimed their way. It should be a mix that takes both groups into consideration, but leans towards 25+.</p><p></p><p>I just found this paper that is an interesting read. The accuracy is a little suspect, given that more than 60% of the responses were from the 24 and under crowd, but the demographic breakdowns are interesting to look at.</p><p></p><p>[URL unfurl="true"]https://huskiecommons.lib.niu.edu/cgi/viewcontent.cgi?article=1435&context=studentengagement-honorscapstones[/URL]</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8982060, member: 23751"] First, thanks for the response. As usually it's well written and well thought out. I'm not suggesting that lots of middle-aged adults are entering the hobby, but given the mainstream acceptance and prevalence of D&D being shown/mentioned in media, some have to be curious enough to try out the hobby for the first time. And then there are the parents of kids new to the hobby that try it and are brought in that way. I also think there are a significant number of people in the 18-30 range that brought into the hobby as well. The WoTC demographics released recently show that 60% of those that play D&D right now are 25+ in age, so the minority of players are in the 13-24 range where money is also as a whole the tightest. The majority of D&D players are also in the age groups with greatest disposable income. My contention in this thread is that the game should not be aimed at the 13-24 crowd and that is born out by both that group being smaller than the 25+ crowd, but also by the larger group having the most money with which to buy the books and merchandise. I have also said that the smaller group should not be ignored, but rather should have a very significant portion of the game aimed there way. The larger group with the most income to purchase the products should have more than that aimed their way. It should be a mix that takes both groups into consideration, but leans towards 25+. I just found this paper that is an interesting read. The accuracy is a little suspect, given that more than 60% of the responses were from the 24 and under crowd, but the demographic breakdowns are interesting to look at. [URL unfurl="true"]https://huskiecommons.lib.niu.edu/cgi/viewcontent.cgi?article=1435&context=studentengagement-honorscapstones[/URL] [/QUOTE]
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