Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Kobold Press' MIDGARD Campaign Setting For 5E & Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Monkey King" data-source="post: 7708180" data-attributes="member: 22474"><p>Great question. </p><p></p><p>Midgard is a dark fantasy RPG setting for D&D, Pathfinder, and a handful of other games. It's inspired by the myths and folklore of Central and Eastern Europe, and replaces a lot of the standard fantasy gaming races with more interesting player options like minotaurs, kobolds, trollkin, and elfmarked. It's fairly lethal; heroic heroes *can* go through big hordes of foes, but it's just as likely that an elder thing will suck a hero's soul and inhabit his skin. It's not a "always balanced against the party" sort of world; there are great powers at work, and opposing them requires both heroic courage AND some clever plans.</p><p></p><p>The dark fantasy is not low-magic, like Thule. Ley line magic is a key part of the setting, as are shadow roads and other portals connecting various regions for those willing to walk those dark and magical roads. In addition, the setting features hidden/masked gods who take a fairly active role in some regions, and there are several non-human kingdoms with a large influence on the setting (the dragon empire is really mostly kobolds, but also dragonborn and true dragons--you can imagine they are all about conquest and plunder). </p><p></p><p>The stock adventure varies depending on the region you choose to play in, though it is fair to say Midgard does more with wilderness and urban adventuring than some settings. The Northlands, the Grand Duchy, Seven Cities, and Crossroads are heroic and human-centric. The Western Wastes are alien and horrific badlands full of twisted reality. So there's a range of environments to allow for more than one type of adventure. That said... Well, here's two examples. The Raven's Call is a classic "save the village" scenario for new heroes against trollkin raiders; very Norse in tone. The intro-level Cat & Mouse is an urban exploration with some dark combat encounters in the undercity; it's more Arabian Nights-ish. </p><p></p><p>Most adventures are attempts to stave off some truly vile plot from winning over the light side. Heroes do it all the time, but it isn't easy, and there's sometimes a price to be paid in blood, corruption, or sanity.</p></blockquote><p></p>
[QUOTE="Monkey King, post: 7708180, member: 22474"] Great question. Midgard is a dark fantasy RPG setting for D&D, Pathfinder, and a handful of other games. It's inspired by the myths and folklore of Central and Eastern Europe, and replaces a lot of the standard fantasy gaming races with more interesting player options like minotaurs, kobolds, trollkin, and elfmarked. It's fairly lethal; heroic heroes *can* go through big hordes of foes, but it's just as likely that an elder thing will suck a hero's soul and inhabit his skin. It's not a "always balanced against the party" sort of world; there are great powers at work, and opposing them requires both heroic courage AND some clever plans. The dark fantasy is not low-magic, like Thule. Ley line magic is a key part of the setting, as are shadow roads and other portals connecting various regions for those willing to walk those dark and magical roads. In addition, the setting features hidden/masked gods who take a fairly active role in some regions, and there are several non-human kingdoms with a large influence on the setting (the dragon empire is really mostly kobolds, but also dragonborn and true dragons--you can imagine they are all about conquest and plunder). The stock adventure varies depending on the region you choose to play in, though it is fair to say Midgard does more with wilderness and urban adventuring than some settings. The Northlands, the Grand Duchy, Seven Cities, and Crossroads are heroic and human-centric. The Western Wastes are alien and horrific badlands full of twisted reality. So there's a range of environments to allow for more than one type of adventure. That said... Well, here's two examples. The Raven's Call is a classic "save the village" scenario for new heroes against trollkin raiders; very Norse in tone. The intro-level Cat & Mouse is an urban exploration with some dark combat encounters in the undercity; it's more Arabian Nights-ish. Most adventures are attempts to stave off some truly vile plot from winning over the light side. Heroes do it all the time, but it isn't easy, and there's sometimes a price to be paid in blood, corruption, or sanity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Kobold Press' MIDGARD Campaign Setting For 5E & Pathfinder
Top