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Kobold Press' MIDGARD Campaign Setting For 5E & Pathfinder
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<blockquote data-quote="arjomanes" data-source="post: 7708183" data-attributes="member: 94951"><p>The way I've approached Midgard is through the adventures, particularly those in the Eastern-European-flavored "Crossroads" region, so that's the perspective I have. I haven't really run a game in the "Southlands" region, which is more middle-eastern or Egyptian in tone. </p><p></p><p>For me, the setting book and the adventures I've played and run lend the world a dark, but enchanting storybook quality. In my experience, it feels like the world I imagine when I read Grimm Fairy Tales. It's a setting where on the road through a dark forest, you could encounter kobolds, a hag, and a wolf, but they aren't as evil as the merchant prince at the inn you stop at; in other words, there's leeway to treat monstrous races as three-dimensional characters, just like in the fairy tales. </p><p></p><p>But even if there is a storybook feel, some adventures are small in scope, isolated and creepy, while others are grand, epic and world-spanning. There's one low-level adventure set in a small creepy eastern-european-style hamlet in the woods. There's another that starts in the realm of giant godlike beings frozen in stasis by ancient wards, and goblins have entire villages on them. To me, it's a world built around memorable stories and memorable characters. </p><p></p><p>The inhuman races that exist have a real reason behind them. There are few true elves left around, and halflings aren't so common either. And some of the races, like gnomes, have made dark pacts with devils to avoid the clutches of Baba Yaga. Dragonborn belong to the warlike Dragon Empire conquering the human kingdoms (think the Ottoman Empire in our own history). Kobolds are common in Zobeck; they live in their small squalid ghetto ruled by their too-many kings, and the city residents can hear the faint sound of their picks mining late into the night. The city of Zobeck also has gearforged, clockwork bodies with mortal souls. </p><p></p><p>At any rate, to me, Midgard is a great setting because it feels familiar, and works well with my D&D rulebooks, but feels unique and rich with great story ideas. It has hints of real-world places and legends, which for me make it easier to picture the places. I definitely recommend looking into it.</p></blockquote><p></p>
[QUOTE="arjomanes, post: 7708183, member: 94951"] The way I've approached Midgard is through the adventures, particularly those in the Eastern-European-flavored "Crossroads" region, so that's the perspective I have. I haven't really run a game in the "Southlands" region, which is more middle-eastern or Egyptian in tone. For me, the setting book and the adventures I've played and run lend the world a dark, but enchanting storybook quality. In my experience, it feels like the world I imagine when I read Grimm Fairy Tales. It's a setting where on the road through a dark forest, you could encounter kobolds, a hag, and a wolf, but they aren't as evil as the merchant prince at the inn you stop at; in other words, there's leeway to treat monstrous races as three-dimensional characters, just like in the fairy tales. But even if there is a storybook feel, some adventures are small in scope, isolated and creepy, while others are grand, epic and world-spanning. There's one low-level adventure set in a small creepy eastern-european-style hamlet in the woods. There's another that starts in the realm of giant godlike beings frozen in stasis by ancient wards, and goblins have entire villages on them. To me, it's a world built around memorable stories and memorable characters. The inhuman races that exist have a real reason behind them. There are few true elves left around, and halflings aren't so common either. And some of the races, like gnomes, have made dark pacts with devils to avoid the clutches of Baba Yaga. Dragonborn belong to the warlike Dragon Empire conquering the human kingdoms (think the Ottoman Empire in our own history). Kobolds are common in Zobeck; they live in their small squalid ghetto ruled by their too-many kings, and the city residents can hear the faint sound of their picks mining late into the night. The city of Zobeck also has gearforged, clockwork bodies with mortal souls. At any rate, to me, Midgard is a great setting because it feels familiar, and works well with my D&D rulebooks, but feels unique and rich with great story ideas. It has hints of real-world places and legends, which for me make it easier to picture the places. I definitely recommend looking into it. [/QUOTE]
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Kobold Press' MIDGARD Campaign Setting For 5E & Pathfinder
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