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Kobold Press State of Play Issues “No AI Pledge”
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<blockquote data-quote="Abstruse" data-source="post: 9462508" data-attributes="member: 6669048"><p>Video game AI is completely different from the algorithmic generation called "AI".</p><p></p><p>One is a series of basic coding that decides when a video game character not controlled by the player does stuff. It's been used in video games since there have been single-player game options.</p><p></p><p>The other uses "machine learning" and LLMs (Large Language Models) via generative algorithms and extensive databases of source material to draw from in order to "create" "new" material mixing and matching existing work by predicting what the person wants based on the given prompt and previous iterations of "training". And yes, I'm using a lot of quotes because I don't agree with the way the terms are used - especially "AI" - but they're the industry standard terms so that's what I'm forced to use to talk about them.</p><p></p><p>When people are talking about "AI" right now, they're almost never talking about the "the code that makes Nick Valentine constantly go hunting for a nuke launcher to pick up and blast me to oblivion in Fallout 4". They're talking about generative algorithms like ChatGPT, Midjourney, etc.</p><p></p><p>Attempting to conflate video game NPC AI with LLMs and algorithmic generation is intentionally muddying the subject to create confusion.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 9462508, member: 6669048"] Video game AI is completely different from the algorithmic generation called "AI". One is a series of basic coding that decides when a video game character not controlled by the player does stuff. It's been used in video games since there have been single-player game options. The other uses "machine learning" and LLMs (Large Language Models) via generative algorithms and extensive databases of source material to draw from in order to "create" "new" material mixing and matching existing work by predicting what the person wants based on the given prompt and previous iterations of "training". And yes, I'm using a lot of quotes because I don't agree with the way the terms are used - especially "AI" - but they're the industry standard terms so that's what I'm forced to use to talk about them. When people are talking about "AI" right now, they're almost never talking about the "the code that makes Nick Valentine constantly go hunting for a nuke launcher to pick up and blast me to oblivion in Fallout 4". They're talking about generative algorithms like ChatGPT, Midjourney, etc. Attempting to conflate video game NPC AI with LLMs and algorithmic generation is intentionally muddying the subject to create confusion. [/QUOTE]
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