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[Kobold Press] Tales of the Valiant Game Master's Guide is Live!
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<blockquote data-quote="Marc Radle" data-source="post: 9251325" data-attributes="member: 93511"><p>[ATTACH=full]344498[/ATTACH]</p><p></p><p><strong><span style="font-size: 22px">Preview of Chapter 2</span></strong></p><p>Chapter 2 of Game Master’s Guide details the types of adventures and campaigns you can play, what adventures and campaigns look like in the greater scope of the game, and how to craft your own adventures and campaigns for a rewarding tabletop experience.</p><p></p><p>The following is an early sampling from that chapter. The book is still being developed, so this text should not be considered final…</p><p></p><p><strong><span style="font-size: 15px">BUILDING CAMPAIGNS </span></strong></p><p>For many GMs, even experienced ones, the concept of building a long-term campaign can seem daunting. However, it’s often helpful to break it down into smaller parts when conceptualizing it. Players can—and often do—make drastic choices in-game that dramatically shift the direction of the story. And if you’ve spent a lot of time planning every detail of your home-brew game out to 20th level, this can leave you scrambling (and possibly left with wasted plans and energy).</p><p></p><p><a href="https://www.kickstarter.com/projects/deepmagic/tales-of-the-valiant-game-masters-guide-5e/posts/4012189" target="_blank"><strong><span style="font-size: 18px">You can read more here!</span></strong></a></p></blockquote><p></p>
[QUOTE="Marc Radle, post: 9251325, member: 93511"] [ATTACH type="full" alt="Ch2 Adventures & Campaigns.jpg"]344498[/ATTACH] [B][SIZE=6]Preview of Chapter 2[/SIZE][/B] Chapter 2 of Game Master’s Guide details the types of adventures and campaigns you can play, what adventures and campaigns look like in the greater scope of the game, and how to craft your own adventures and campaigns for a rewarding tabletop experience. The following is an early sampling from that chapter. The book is still being developed, so this text should not be considered final… [B][SIZE=4]BUILDING CAMPAIGNS [/SIZE][/B] For many GMs, even experienced ones, the concept of building a long-term campaign can seem daunting. However, it’s often helpful to break it down into smaller parts when conceptualizing it. Players can—and often do—make drastic choices in-game that dramatically shift the direction of the story. And if you’ve spent a lot of time planning every detail of your home-brew game out to 20th level, this can leave you scrambling (and possibly left with wasted plans and energy). [URL='https://www.kickstarter.com/projects/deepmagic/tales-of-the-valiant-game-masters-guide-5e/posts/4012189'][B][SIZE=5]You can read more here![/SIZE][/B][/URL] [/QUOTE]
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