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<blockquote data-quote="Jester David" data-source="post: 7502546" data-attributes="member: 37579"><p>Uncertain if I buy the explanation that they can do VTT or PDFs but have trouble doing both. Especially as books are laid out in InDesign, which can save as PDFs. It’s some work to format a good PDF (adding hyperlinks, bookmarks, finding a balance between image size and file size) but that’s a much smaller workload than doing a VTT copy. </p><p></p><p>I wonder if piracy is a factor. Their books are pretty quickly available to pirates, but delaying things for a physical release might slow that down. Especially as the more dedicated fans will be the ones getting it initially: the ones willing to Kickstarter.</p><p>I’ll accept this explanation more. As a small publisher, each pirated copy is a surprisingly high percentage of lost sales. When you only sell 5000 copies or a book, a few hundred pirated copies noticeably reduces profits. </p><p>(As a minor-publisher who works through DMsGuild, even my stuff has been pirated. Repeatedly. And it costs 50 cents a pop and you can preview the full text or my books prior.)</p><p></p><p></p><p>I like PDFs. Especially with adventures, so I can look up the information on two places at once. Or read at work during my break. I often read on my iPad in bed, as it’s easier to hold up that device than a 300-page hardcover. I’ve probably barely looked at my physical copy of <em>Creature Codex</em>.</p><p></p><p>But, honestly, I could manage. No PDF is not a deal breaker for the adventure book. </p><p></p><p></p><p>However, no PDFs make the player’s guide functionally unusable. </p><p>Yeah, I shouldn’t share PDFs between my players... but it’s convenient. And I can share with everyone at once. I can’t share a physical book with 5 people at once, and lending out my physical book is asking for it to come back battered as <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Books are great to reference at the table, but it’s nice to have people show up with characters ready rather than spending a quarter of the first session building PCs. </p><p>But, even for groups that can and do spend the session building characters at the table, that’s not a lot of time to read the lore in the book. I can’t have the players show up an hour early to take turns reading an introduction.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7502546, member: 37579"] Uncertain if I buy the explanation that they can do VTT or PDFs but have trouble doing both. Especially as books are laid out in InDesign, which can save as PDFs. It’s some work to format a good PDF (adding hyperlinks, bookmarks, finding a balance between image size and file size) but that’s a much smaller workload than doing a VTT copy. I wonder if piracy is a factor. Their books are pretty quickly available to pirates, but delaying things for a physical release might slow that down. Especially as the more dedicated fans will be the ones getting it initially: the ones willing to Kickstarter. I’ll accept this explanation more. As a small publisher, each pirated copy is a surprisingly high percentage of lost sales. When you only sell 5000 copies or a book, a few hundred pirated copies noticeably reduces profits. (As a minor-publisher who works through DMsGuild, even my stuff has been pirated. Repeatedly. And it costs 50 cents a pop and you can preview the full text or my books prior.) I like PDFs. Especially with adventures, so I can look up the information on two places at once. Or read at work during my break. I often read on my iPad in bed, as it’s easier to hold up that device than a 300-page hardcover. I’ve probably barely looked at my physical copy of [I]Creature Codex[/I]. But, honestly, I could manage. No PDF is not a deal breaker for the adventure book. However, no PDFs make the player’s guide functionally unusable. Yeah, I shouldn’t share PDFs between my players... but it’s convenient. And I can share with everyone at once. I can’t share a physical book with 5 people at once, and lending out my physical book is asking for it to come back battered as :):):):). Books are great to reference at the table, but it’s nice to have people show up with characters ready rather than spending a quarter of the first session building PCs. But, even for groups that can and do spend the session building characters at the table, that’s not a lot of time to read the lore in the book. I can’t have the players show up an hour early to take turns reading an introduction. [/QUOTE]
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