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<blockquote data-quote="UngeheuerLich" data-source="post: 6385359" data-attributes="member: 59057"><p>I am abit sad, that in the basic article and some previews a lot of optional stuff did not survive the playtest.</p><p></p><p>One example was the giant lizard:</p><p></p><p>You could give it clamping jaws power and call it crocodile, give special weapons to lizardmen etc. Maybe adding little things that increased powers was too much given the inflexibility of the CR system. You could not simply add a few xp to the monster budget. Maybe it was convenience, because a crocodile was a little bit harder to find that way.</p><p></p><p>But I question: why no index, that redirects crocodile to giant lizard. And wyhy does the CR system have to be that inflexible? Why not just add a few xp? At least for calculating the difficulty of an encounter. We already have weighting factors.</p><p></p><p>Your Idea of the kobold fits mine: not too fancy racial powers, but some optional ideas.</p><p>And some example equippment options to make things interesting.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6385359, member: 59057"] I am abit sad, that in the basic article and some previews a lot of optional stuff did not survive the playtest. One example was the giant lizard: You could give it clamping jaws power and call it crocodile, give special weapons to lizardmen etc. Maybe adding little things that increased powers was too much given the inflexibility of the CR system. You could not simply add a few xp to the monster budget. Maybe it was convenience, because a crocodile was a little bit harder to find that way. But I question: why no index, that redirects crocodile to giant lizard. And wyhy does the CR system have to be that inflexible? Why not just add a few xp? At least for calculating the difficulty of an encounter. We already have weighting factors. Your Idea of the kobold fits mine: not too fancy racial powers, but some optional ideas. And some example equippment options to make things interesting. [/QUOTE]
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