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<blockquote data-quote="Nilbog" data-source="post: 6386151" data-attributes="member: 98183"><p>if they do appear in the DM's guide then thats fair enough. </p><p>I still think the kobold is a badly designed monster. I've probably not explained myself very well.</p><p>I always believe that the crunch is the interaction between the fluff and the games system. </p><p></p><p>In the fluff for the Kobold, we are told they rely on trapmaking and tunneling to make up for their lack of physical prowess. Thats great its gives me a good idea how to run a Kobold encounter. Now when I run the encounter what makes the Kobold stand out at these things? Does it have an ability tied around trap making? I don't see one</p><p></p><p>ok fair enough, how about skills? does it have a skill tied to trap making it is proficient in? Again I don't see it.</p><p></p><p>hmmmm ok so I guess we can look at its attributes to see if its reasonable in areas that you'd think are needed to set good traps, I'd say INT and/or WIS for this. a -1 and -2 respectively. so not really</p><p></p><p>Theres nothing in the stat block that ties what the fluff says into the actual game.</p><p></p><p>I'd be falling back on because 'its what they do' which while not game breaking isn't ideal. </p><p>Maybe if there was a second page with Kobold leader or Shaman who was the one with these abilities/skills/attributes, who directed the 'grunts' in setting up the traps, again that's fair enough, but judging on the single page preview (which I admit is a dangerous thing!) the kobold doesn't for me do what it says on the tin.</p></blockquote><p></p>
[QUOTE="Nilbog, post: 6386151, member: 98183"] if they do appear in the DM's guide then thats fair enough. I still think the kobold is a badly designed monster. I've probably not explained myself very well. I always believe that the crunch is the interaction between the fluff and the games system. In the fluff for the Kobold, we are told they rely on trapmaking and tunneling to make up for their lack of physical prowess. Thats great its gives me a good idea how to run a Kobold encounter. Now when I run the encounter what makes the Kobold stand out at these things? Does it have an ability tied around trap making? I don't see one ok fair enough, how about skills? does it have a skill tied to trap making it is proficient in? Again I don't see it. hmmmm ok so I guess we can look at its attributes to see if its reasonable in areas that you'd think are needed to set good traps, I'd say INT and/or WIS for this. a -1 and -2 respectively. so not really Theres nothing in the stat block that ties what the fluff says into the actual game. I'd be falling back on because 'its what they do' which while not game breaking isn't ideal. Maybe if there was a second page with Kobold leader or Shaman who was the one with these abilities/skills/attributes, who directed the 'grunts' in setting up the traps, again that's fair enough, but judging on the single page preview (which I admit is a dangerous thing!) the kobold doesn't for me do what it says on the tin. [/QUOTE]
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