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<blockquote data-quote="arjomanes" data-source="post: 6386491" data-attributes="member: 94951"><p>That's a really cool idea. I like the idea of the legendary lairs expanding beyond those monsters. Now it would need a CR of its own of course because a lowly kobold can't afford the added abilities a lair provides. </p><p></p><p>I think people used to 4e are surprised a lot of the pieces they are used to seeing in the MM will be in the DMG and PH. Does that mean it will take a little more work for creating an interesting encounter that includes traps and pots of acid and flaming oil and a cage full of giant centipedes? Probably, but it allows a lot more options, since the kobolds will be be able to adapt to the specific scenario you place them in. </p><p></p><p>As to the kobolds not having exceptionally high Intelligence or Wisdom, keep in mind that a 10 is average for a human. If the kobolds were more intelligent than humans, why aren't there massive kobold empires, or complex forges with high-quality weapons and armor, or entire castles built underground. Kobolds are crafty and clever, but I think it's appropriate that they aren't more intelligent than humans. They're a clever monster with nasty tricks and a sinister sense of humor, which is appropriate for level 1 PCs. You don't want the kobolds so devious that they're always creating CR 5 traps for those level 1 PCs to encounter. Now, if you want to, you COULD make a genius kobold engineer who is smarter than the norm, and his ingenious traps and engines allow his tribe to dominate other kobolds, and even threaten the human nation nearby. But I think it's appropriate that the average kobold is devious and tricky, but not more intelligent than the average human.</p></blockquote><p></p>
[QUOTE="arjomanes, post: 6386491, member: 94951"] That's a really cool idea. I like the idea of the legendary lairs expanding beyond those monsters. Now it would need a CR of its own of course because a lowly kobold can't afford the added abilities a lair provides. I think people used to 4e are surprised a lot of the pieces they are used to seeing in the MM will be in the DMG and PH. Does that mean it will take a little more work for creating an interesting encounter that includes traps and pots of acid and flaming oil and a cage full of giant centipedes? Probably, but it allows a lot more options, since the kobolds will be be able to adapt to the specific scenario you place them in. As to the kobolds not having exceptionally high Intelligence or Wisdom, keep in mind that a 10 is average for a human. If the kobolds were more intelligent than humans, why aren't there massive kobold empires, or complex forges with high-quality weapons and armor, or entire castles built underground. Kobolds are crafty and clever, but I think it's appropriate that they aren't more intelligent than humans. They're a clever monster with nasty tricks and a sinister sense of humor, which is appropriate for level 1 PCs. You don't want the kobolds so devious that they're always creating CR 5 traps for those level 1 PCs to encounter. Now, if you want to, you COULD make a genius kobold engineer who is smarter than the norm, and his ingenious traps and engines allow his tribe to dominate other kobolds, and even threaten the human nation nearby. But I think it's appropriate that the average kobold is devious and tricky, but not more intelligent than the average human. [/QUOTE]
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