Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Kobold question!(my players stay out!!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gez" data-source="post: 901454" data-attributes="member: 1328"><p>My players (pacifically) met a kobold tribe once.</p><p></p><p>The kobolds laired in the ruins of a human village. They were ruled by a Dragonne (actually, a half-brass dragon dragonne) named Alraone. Among the little things I made to flesh them out a bit, they used to wear large hoods and "snow goggles" during day to bear the bright light. As a "racial feat" for them, they were allowed to use Weapon Finesse with the half-spear, wielding it with great speed and disconcertingly efficient non-orthodox moves. At dusk, when the light became bearable for them, they frequently made little celebration, singing in their acute voice in dissonant melodies welcoming "the quiet time" of the night, when it is comfy to work or leisure.</p><p></p><p>Now, if you're looking for ideas of <em>dungeon</em>, that won't help you. Use giant vermin -- an underground tribe of kobold had several monstrous centipedes with them, when not using them for attack or defense, the arthropods were used to move carts. Don't forget traps, lots of traps -- kobolds are skilled at making them, and quite paranoid. A good idea is the "double trap": one quite crude trap, that anyone with some ranks in Search may find without problems, and disable quickly, hiding a much harder to find trap. Intruders look at the corridor, find a trap, disable it, assume it's now safe, advance and fall in the real trap. In underground areas, a simple trap is the firedamp zone. Kobolds don't need torchs to see, but most of their enemies do. So, you've got a passage that is enclosed (maybe by two siphons), full of firedamp, and the ceiling there is quite frail. Intruders swim in, light something, and boom, blast damage, fire damage, and collapsing ceiling damage.</p></blockquote><p></p>
[QUOTE="Gez, post: 901454, member: 1328"] My players (pacifically) met a kobold tribe once. The kobolds laired in the ruins of a human village. They were ruled by a Dragonne (actually, a half-brass dragon dragonne) named Alraone. Among the little things I made to flesh them out a bit, they used to wear large hoods and "snow goggles" during day to bear the bright light. As a "racial feat" for them, they were allowed to use Weapon Finesse with the half-spear, wielding it with great speed and disconcertingly efficient non-orthodox moves. At dusk, when the light became bearable for them, they frequently made little celebration, singing in their acute voice in dissonant melodies welcoming "the quiet time" of the night, when it is comfy to work or leisure. Now, if you're looking for ideas of [i]dungeon[/i], that won't help you. Use giant vermin -- an underground tribe of kobold had several monstrous centipedes with them, when not using them for attack or defense, the arthropods were used to move carts. Don't forget traps, lots of traps -- kobolds are skilled at making them, and quite paranoid. A good idea is the "double trap": one quite crude trap, that anyone with some ranks in Search may find without problems, and disable quickly, hiding a much harder to find trap. Intruders look at the corridor, find a trap, disable it, assume it's now safe, advance and fall in the real trap. In underground areas, a simple trap is the firedamp zone. Kobolds don't need torchs to see, but most of their enemies do. So, you've got a passage that is enclosed (maybe by two siphons), full of firedamp, and the ceiling there is quite frail. Intruders swim in, light something, and boom, blast damage, fire damage, and collapsing ceiling damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kobold question!(my players stay out!!)
Top