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Kobold Skirmisher
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<blockquote data-quote="JDJblatherings" data-source="post: 4077469" data-attributes="member: 52044"><p>So Hit point bloat is certainly apparent. They could be "reworking" some monsters to surprise folks who got used the same-old same-old of earlier editions.</p><p> +6 to attack? That's a lot. </p><p> I guess we are getting numbers bloat across the board, but if everything is suppsoed to be more like mid level play does that mean toughies except for earth shakingly tough foes may only be +12 to hit and have about 100 hp?</p><p></p><p>+1 per ally thanks to mob attack...a good idea, the conan rpg uses somethign like that for all folks, I use a variant of that in my games.</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 4077469, member: 52044"] So Hit point bloat is certainly apparent. They could be "reworking" some monsters to surprise folks who got used the same-old same-old of earlier editions. +6 to attack? That's a lot. I guess we are getting numbers bloat across the board, but if everything is suppsoed to be more like mid level play does that mean toughies except for earth shakingly tough foes may only be +12 to hit and have about 100 hp? +1 per ally thanks to mob attack...a good idea, the conan rpg uses somethign like that for all folks, I use a variant of that in my games. [/QUOTE]
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