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*Pathfinder & Starfinder
Kobold Skirmisher
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<blockquote data-quote="rkanodia" data-source="post: 4078132" data-attributes="member: 11681"><p>I doubt that monsters have healing surges. The DDXP reports seem to indiciate that Healing Surges are a strategic resource to be whittled down over the course of a day, with it being unlikely that you could go through all of them in a single battle. Thus, monster healing will probably be constrained by the Shaman having a limited number of uses of his healing powers, not by the Skirmisher being able to receive a limited number of Healing Surges.</p><p></p><p>As for your second point, I would surmise that the rules don't really handle 'monsters as PCs' very well. They've said very explicitly that monsters are constructed around being interesting for one fight and then dying. I believe it was mentioned at the seminar that the Monster Manual has 500 stat blocks, and 12 races that can be played as PCs.</p><p></p><p>I suppose it could be the case that a monster, when he is a long-running character, has some number of Healing Surges that isn't included in the default statblock because of the assumption that it will never be expended during one fight.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 4078132, member: 11681"] I doubt that monsters have healing surges. The DDXP reports seem to indiciate that Healing Surges are a strategic resource to be whittled down over the course of a day, with it being unlikely that you could go through all of them in a single battle. Thus, monster healing will probably be constrained by the Shaman having a limited number of uses of his healing powers, not by the Skirmisher being able to receive a limited number of Healing Surges. As for your second point, I would surmise that the rules don't really handle 'monsters as PCs' very well. They've said very explicitly that monsters are constructed around being interesting for one fight and then dying. I believe it was mentioned at the seminar that the Monster Manual has 500 stat blocks, and 12 races that can be played as PCs. I suppose it could be the case that a monster, when he is a long-running character, has some number of Healing Surges that isn't included in the default statblock because of the assumption that it will never be expended during one fight. [/QUOTE]
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