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Kobold Small-unit tactics
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<blockquote data-quote="Storyteller01" data-source="post: 3211151" data-attributes="member: 20931"><p>If you're in city based areas, how much do the leaders care for their constitueunts? How well do they deal with fire? How much wood and combustibles are in the area?</p><p></p><p>Some ideas: if the characters are hold up in a building, throw in smudgepots (think smoke bombs). If there's too many flammables around it may cause fires, but that might work for the kobolds.</p><p></p><p>Since they have support and funds, lots of tangle foot bags. No need to be very accurate, both the forest and the city provide anchor points, and the players don't die immediately. Crossbows can be modified to launch them, may be with a -2 to hit and half the range.</p><p></p><p>Traps may or may not be the way to go. They catch attackers off guard, but they slow down patrols that have to avoid them. Anyone who can follow the partols without being found will also know how to avoid them.</p><p></p><p>We house ruled it, but a 3rd party source has a weapon called an iron breaker. Exotic, but it lobs 1 lb shot with a range increment of 100 (it's classed asa thrown weapon). Some of your koblods can use it to lob ceramic other other easily breakable containers holding nasty surprises (tangle foot, alchemist fire, some slimes, caltrops, etc).</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3211151, member: 20931"] If you're in city based areas, how much do the leaders care for their constitueunts? How well do they deal with fire? How much wood and combustibles are in the area? Some ideas: if the characters are hold up in a building, throw in smudgepots (think smoke bombs). If there's too many flammables around it may cause fires, but that might work for the kobolds. Since they have support and funds, lots of tangle foot bags. No need to be very accurate, both the forest and the city provide anchor points, and the players don't die immediately. Crossbows can be modified to launch them, may be with a -2 to hit and half the range. Traps may or may not be the way to go. They catch attackers off guard, but they slow down patrols that have to avoid them. Anyone who can follow the partols without being found will also know how to avoid them. We house ruled it, but a 3rd party source has a weapon called an iron breaker. Exotic, but it lobs 1 lb shot with a range increment of 100 (it's classed asa thrown weapon). Some of your koblods can use it to lob ceramic other other easily breakable containers holding nasty surprises (tangle foot, alchemist fire, some slimes, caltrops, etc). [/QUOTE]
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