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Kobold Small-unit tactics
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<blockquote data-quote="Lidgar" data-source="post: 3211723" data-attributes="member: 28334"><p>FWIW, here are some stats I have used before for grunts, elites, and spawn (old format!):</p><p></p><p> Kobold Archers (War1)</p><p> Small Humanoid (Reptilian)</p><p>Hit Dice: 1d8 (3 hp each)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +1/–4</p><p>Attack: Short sword +1 melee (1d4–1/19-20) or longbow +4 ranged (1d6-1/x3)</p><p>Full Attack: Short sword +1 melee (1d4–1/19-20) or longbow +4 ranged (1d6-1/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Darkvision 60 ft., light sensitivity</p><p>Saves: Fort +2, Ref +1, Will –1</p><p>Abilities: Str 9, Dex 13, Con 10, Int 8, Wis 9, Cha 8</p><p>Skills: Craft (trapmaking) +2, Hide +6, Listen +0, Move Silently +1, Profession (miner) +2, Search +2, Spot +0</p><p>Feats: Weapon Focus (longbow)</p><p>Challenge Rating: 1/4</p><p>Alignment: Lawful evil</p><p></p><p> Kobold Foot</p><p> Small Humanoid (Reptilian)</p><p>Hit Dice: 1d8 (5 hp each)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 18 (+1 size, +1 Dex, +1 natural, +3 studded leather, +2 heavy wooden shield), touch 12, flat-footed 15</p><p>Base Attack/Grapple: +1/–4</p><p>Attack: Trident +2 melee (1d6–1) or longsword +1 melee (1d6-1/19-20) or trident +4 ranged (1d6-1)</p><p>Full Attack: Trident +2 melee (1d6–1) or longsword +1 melee (1d6-1/19-20) or trident +4 ranged (1d6-1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Darkvision 60 ft., light sensitivity</p><p>Saves: Fort +2, Ref +1, Will –1</p><p>Abilities: Str 9, Dex 13, Con 10, Int 8, Wis 9, Cha 8</p><p>Skills: Craft (trapmaking) +2, Hide +4, Listen +0, Move Silently -1, Profession (miner) +2, Search +2, Spot +0</p><p>Feats: Weapon Focus (trident)</p><p>Challenge Rating: 1/4</p><p>Alignment: Lawful evil</p><p></p><p> Kobold Elite</p><p> Small Humanoid (Reptilian)</p><p>Hit Dice: 1d8+1 (6 hp each)</p><p>Initiative: +2</p><p>Speed: 20 ft.</p><p>Armor Class: 21 (+1 size, +2 Dex, +1 natural, +5 chainmail, +2 heavy steel shield), touch 13, flat-footed 19</p><p>Base Attack/Grapple: +1/–4</p><p>Attack: Light flail +2 melee (1d6) or light crossbow +5 ranged (1d6/19-20)</p><p>Full Attack: Light flail +2 melee (1d6) or light crossbow +5 ranged (1d6/19-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Darkvision 60 ft., light sensitivity</p><p>Saves: Fort +3, Ref +2, Will –1</p><p>Abilities: Str 10, Dex 14, Con 12, Int 10, Wis 8, Cha 8</p><p>Skills: Craft (trapmaking) +2, Hide -1, Listen +0, Move Silently -3, Profession (miner) +2, Search +2, Spot –1</p><p>Feats: Weapon Focus (crossbow)</p><p>Challenge Rating: 1/3</p><p>Alignment: Lawful evil</p><p></p><p> Kobold Dragonkin (black)</p><p> Small Dragon</p><p>Hit Dice: 1d10+1 (6 hp)</p><p>Initiative: +1</p><p>Speed: 20 ft. </p><p>Armor Class: 22 (+1 size, +1 Dex, +5 natural, +5 chain mail), touch 12, flat-footed 21</p><p>Base Attack/Grapple: +1/+0</p><p>Attack: Longsword +5 melee (1d6+3) </p><p>Full Attack: Longsword +5 melee (1d6+3) and claw +3 melee (1d3+3) and bite +3 melee (1d4+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Breath weapon</p><p>Special Qualities: Darkvision 60 ft., light sensitivity, low light vision, immunity to sleep and paralysis effects, immune to acid.</p><p>Saves: Fort +3, Ref +1, Will +0</p><p>Abilities: Str 17, Dex 13, Con 12, Int 10, Wis 10, Cha 10</p><p>Skills: Craft (trapmaking) +2, Hide +3, Listen +0, Move Silently +3, Profession (miner) +2, Search +2, Spot +0</p><p>Feats: Multiattack</p><p>Challenge Rating: 3</p><p>Alignment: Lawful evil</p><p>Breath Weapon: Usable once per day. A half-dragon’s breath weapon deals 6d8 points of damage (60-foot line of acid). A successful Reflex save (DC 10) reduces damage by half.</p><p>Possessions: longsword, chain mail, gold pendant (10 gp).</p></blockquote><p></p>
[QUOTE="Lidgar, post: 3211723, member: 28334"] FWIW, here are some stats I have used before for grunts, elites, and spawn (old format!): Kobold Archers (War1) Small Humanoid (Reptilian) Hit Dice: 1d8 (3 hp each) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14 Base Attack/Grapple: +1/–4 Attack: Short sword +1 melee (1d4–1/19-20) or longbow +4 ranged (1d6-1/x3) Full Attack: Short sword +1 melee (1d4–1/19-20) or longbow +4 ranged (1d6-1/x3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., light sensitivity Saves: Fort +2, Ref +1, Will –1 Abilities: Str 9, Dex 13, Con 10, Int 8, Wis 9, Cha 8 Skills: Craft (trapmaking) +2, Hide +6, Listen +0, Move Silently +1, Profession (miner) +2, Search +2, Spot +0 Feats: Weapon Focus (longbow) Challenge Rating: 1/4 Alignment: Lawful evil Kobold Foot Small Humanoid (Reptilian) Hit Dice: 1d8 (5 hp each) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 18 (+1 size, +1 Dex, +1 natural, +3 studded leather, +2 heavy wooden shield), touch 12, flat-footed 15 Base Attack/Grapple: +1/–4 Attack: Trident +2 melee (1d6–1) or longsword +1 melee (1d6-1/19-20) or trident +4 ranged (1d6-1) Full Attack: Trident +2 melee (1d6–1) or longsword +1 melee (1d6-1/19-20) or trident +4 ranged (1d6-1) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., light sensitivity Saves: Fort +2, Ref +1, Will –1 Abilities: Str 9, Dex 13, Con 10, Int 8, Wis 9, Cha 8 Skills: Craft (trapmaking) +2, Hide +4, Listen +0, Move Silently -1, Profession (miner) +2, Search +2, Spot +0 Feats: Weapon Focus (trident) Challenge Rating: 1/4 Alignment: Lawful evil Kobold Elite Small Humanoid (Reptilian) Hit Dice: 1d8+1 (6 hp each) Initiative: +2 Speed: 20 ft. Armor Class: 21 (+1 size, +2 Dex, +1 natural, +5 chainmail, +2 heavy steel shield), touch 13, flat-footed 19 Base Attack/Grapple: +1/–4 Attack: Light flail +2 melee (1d6) or light crossbow +5 ranged (1d6/19-20) Full Attack: Light flail +2 melee (1d6) or light crossbow +5 ranged (1d6/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., light sensitivity Saves: Fort +3, Ref +2, Will –1 Abilities: Str 10, Dex 14, Con 12, Int 10, Wis 8, Cha 8 Skills: Craft (trapmaking) +2, Hide -1, Listen +0, Move Silently -3, Profession (miner) +2, Search +2, Spot –1 Feats: Weapon Focus (crossbow) Challenge Rating: 1/3 Alignment: Lawful evil Kobold Dragonkin (black) Small Dragon Hit Dice: 1d10+1 (6 hp) Initiative: +1 Speed: 20 ft. Armor Class: 22 (+1 size, +1 Dex, +5 natural, +5 chain mail), touch 12, flat-footed 21 Base Attack/Grapple: +1/+0 Attack: Longsword +5 melee (1d6+3) Full Attack: Longsword +5 melee (1d6+3) and claw +3 melee (1d3+3) and bite +3 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon Special Qualities: Darkvision 60 ft., light sensitivity, low light vision, immunity to sleep and paralysis effects, immune to acid. Saves: Fort +3, Ref +1, Will +0 Abilities: Str 17, Dex 13, Con 12, Int 10, Wis 10, Cha 10 Skills: Craft (trapmaking) +2, Hide +3, Listen +0, Move Silently +3, Profession (miner) +2, Search +2, Spot +0 Feats: Multiattack Challenge Rating: 3 Alignment: Lawful evil Breath Weapon: Usable once per day. A half-dragon’s breath weapon deals 6d8 points of damage (60-foot line of acid). A successful Reflex save (DC 10) reduces damage by half. Possessions: longsword, chain mail, gold pendant (10 gp). [/QUOTE]
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