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Kobold That Walks, Round Two!
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<blockquote data-quote="moritheil" data-source="post: 4178305" data-attributes="member: 30610"><p>Just my thoughts:</p><p></p><p>- Paladin of Tyranny is most excellent, though offset by the fact that Kobolds are not good melee fighters.</p><p></p><p>- Dragons would definitely be great, but with the FoP they'd be either a TPK or an abusable toy for the rest of the campaign. This is the major issue with FoP, actually.</p><p></p><p>- Spellflinging spears run into the problem that Kobold weapon damage is just not credible. Plus I don't even know if they can hit unless the group wants to be hit, unless I go in and make fighter/mage built kobolds.</p><p></p><p></p><p>I wound up running the encounter in a room with an altar keyed against non-LEs. The kobold worm that walks and his iron golem beat down almost the entire melee line, forcing two of them to flee and spreading nasty fear effects before the worm botched a couple saves in a row and was promptly turned into a vegetable. It was a CR 15 encounter for a group of eight ECL 14 characters, so it doesn't surprise me too much that it wasn't hard. At one point two characters were in danger of death, but the worm's fear effect caused them to flee after which they got stitched up.</p><p></p><p></p><p>All in all I'm thinking about the worm template: it did turn a scrawny kobold caster into a formidable melee threat, but it also cost 3 levels of spellcasting. That basically amounts to one higher spell level. Realistically, in a fight, if the worm manages to use its ability successfully, it has gained something equivalent to the effect of an 8th level spell. Not worth it at high levels, but totally worth it at this level.</p></blockquote><p></p>
[QUOTE="moritheil, post: 4178305, member: 30610"] Just my thoughts: - Paladin of Tyranny is most excellent, though offset by the fact that Kobolds are not good melee fighters. - Dragons would definitely be great, but with the FoP they'd be either a TPK or an abusable toy for the rest of the campaign. This is the major issue with FoP, actually. - Spellflinging spears run into the problem that Kobold weapon damage is just not credible. Plus I don't even know if they can hit unless the group wants to be hit, unless I go in and make fighter/mage built kobolds. I wound up running the encounter in a room with an altar keyed against non-LEs. The kobold worm that walks and his iron golem beat down almost the entire melee line, forcing two of them to flee and spreading nasty fear effects before the worm botched a couple saves in a row and was promptly turned into a vegetable. It was a CR 15 encounter for a group of eight ECL 14 characters, so it doesn't surprise me too much that it wasn't hard. At one point two characters were in danger of death, but the worm's fear effect caused them to flee after which they got stitched up. All in all I'm thinking about the worm template: it did turn a scrawny kobold caster into a formidable melee threat, but it also cost 3 levels of spellcasting. That basically amounts to one higher spell level. Realistically, in a fight, if the worm manages to use its ability successfully, it has gained something equivalent to the effect of an 8th level spell. Not worth it at high levels, but totally worth it at this level. [/QUOTE]
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