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Kobold That Walks, Round Two!
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<blockquote data-quote="VanRichten" data-source="post: 4179244" data-attributes="member: 63745"><p>Sounds to me kinda like you are trying to throw an entire kobold tribe at your players but do it in waves. To do this lets look at the fact that Kobolds are LE and Intelligent so one could gather they would have some form of organized society. With that in mind you could follow this idea.</p><p></p><p>Pyramid it out with the top being the final encounter.</p><p></p><p>Top Tier: "Great One", Old Blue Dragon who is being worshipped by the kobold tribe. He himself is a cleric of Tiamat, placed where he is due to some machination on Tiamats part unknown to the PCs. By the time your PC's reach him this should be a tough fight to start with, so play with the fact that he has a horde of magic items to draw upon. Don't forget he is worshipped by kobolds and probably has learned a few things about making traps to boot.</p><p></p><p>Second Tier: "Exalted Ones" these are 8 kobolds (equal in number to your players) who have been blessed by the "Great One". Each is a half blue dragon kobold with the inclusion of a permanent <em>Enlarge Person </em> effect put upon them (fudge it knowing they are not persons if you must to fit). Each is probably a paladin or cleric of tiamat but they believe it is the "Great One" who gives them their powers. I suggest using the Contemplative presitge class for these.</p><p></p><p>Third Tier: Next in line are probably your "Royal Guard" easily enough these should be some of the best of the best of your kobolds. Give them the half blue dragon template but keep them normal size. Make them mostly fighters and probably about 16 in number. There job is to guard the royal chamber of the "Great One". I suggest using the Templar prestige class for these.</p><p></p><p>Fourth Tier: Here we now include the "Azure Guard", 32 in number they are spread out to guard other areas of the castle much like the normal guard in a castle. Each of them has been infused with Electrical Resistance: 5 from their "deity", in order for them to better perform their duties. Have these composed of Hexblades, Warmages, Sorcerers, Duskblades, and Dragon Shamans. All should easily fit together.</p><p></p><p>Fifth Teir: At this point you have you basic conscript level of kobolds. Comprised of a multitiude of classes spread amongs 64 normal kobolds, though each of these have been infused with a Electricity Resistance: 5. These include you basic PHB classes.</p><p></p><p>Sixth Teir: This teir is composed of commoners for which make up the daily production of any society. 128 strong they are your farmers, bakers, hunters and what not. These include your commoner DMG classes or basic kobold from the MM.</p><p></p><p>You can easily change the dragon to any color you wish to fit any terrain you wish. Easily throw in magic items to any of the kobolds since they have a "deity" to furnish them. This all should be a nice and fun challenge for the level of players you have. And can even set forth a epic story since in the end you are killing off a son of Tiamat.</p></blockquote><p></p>
[QUOTE="VanRichten, post: 4179244, member: 63745"] Sounds to me kinda like you are trying to throw an entire kobold tribe at your players but do it in waves. To do this lets look at the fact that Kobolds are LE and Intelligent so one could gather they would have some form of organized society. With that in mind you could follow this idea. Pyramid it out with the top being the final encounter. Top Tier: "Great One", Old Blue Dragon who is being worshipped by the kobold tribe. He himself is a cleric of Tiamat, placed where he is due to some machination on Tiamats part unknown to the PCs. By the time your PC's reach him this should be a tough fight to start with, so play with the fact that he has a horde of magic items to draw upon. Don't forget he is worshipped by kobolds and probably has learned a few things about making traps to boot. Second Tier: "Exalted Ones" these are 8 kobolds (equal in number to your players) who have been blessed by the "Great One". Each is a half blue dragon kobold with the inclusion of a permanent [I]Enlarge Person [/I] effect put upon them (fudge it knowing they are not persons if you must to fit). Each is probably a paladin or cleric of tiamat but they believe it is the "Great One" who gives them their powers. I suggest using the Contemplative presitge class for these. Third Tier: Next in line are probably your "Royal Guard" easily enough these should be some of the best of the best of your kobolds. Give them the half blue dragon template but keep them normal size. Make them mostly fighters and probably about 16 in number. There job is to guard the royal chamber of the "Great One". I suggest using the Templar prestige class for these. Fourth Tier: Here we now include the "Azure Guard", 32 in number they are spread out to guard other areas of the castle much like the normal guard in a castle. Each of them has been infused with Electrical Resistance: 5 from their "deity", in order for them to better perform their duties. Have these composed of Hexblades, Warmages, Sorcerers, Duskblades, and Dragon Shamans. All should easily fit together. Fifth Teir: At this point you have you basic conscript level of kobolds. Comprised of a multitiude of classes spread amongs 64 normal kobolds, though each of these have been infused with a Electricity Resistance: 5. These include you basic PHB classes. Sixth Teir: This teir is composed of commoners for which make up the daily production of any society. 128 strong they are your farmers, bakers, hunters and what not. These include your commoner DMG classes or basic kobold from the MM. You can easily change the dragon to any color you wish to fit any terrain you wish. Easily throw in magic items to any of the kobolds since they have a "deity" to furnish them. This all should be a nice and fun challenge for the level of players you have. And can even set forth a epic story since in the end you are killing off a son of Tiamat. [/QUOTE]
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