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[Koboldquest] Delivering the box
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<blockquote data-quote="Krug" data-source="post: 1844863" data-attributes="member: 2141"><p>You gather your belongings for the road ahead. <em>If you don't have rations, you can acquire up to 5 days worth free of charge (though it's spare rock lizard internals and mouldy fungi bread), as well as a full waterskin.</em></p><p></p><p>The next morning you are met by Kalthus. The wordless kobold guides you to the tunnel that leads out. As you pass by other kobolds toiling away, they glance at you and wonder whether you all are lucky or unlucky. They whisper amongst themselves as you make your way to THE EXIT.</p><p></p><p>Yes, the EXIT to the world outside, that almost mythical place. Kalthus brings you to the door and unbars it. The door open and the first rays of the sun rest upon your face. Serk gasps. You step out, shielding your eyes. Kalthus points to a well-concealed lever at one side and pulls it. You hear a ring far back in the tunnel somewhere. Without a word, he then closes the door (after shoving the rather uncooperative Taden through).</p><p></p><p>You're out in what appears to be a forest. And yes, it's full of green, and those things called trees you were warned about.There's no clear path on the ground and the lever to ring the bell is very well-concealed. Birds chirp amongst the trees, wondering about this band of newcomers just arrived in their forest.</p><p></p><p>Serk flips the map around and around, trying to get her bearings. Finally, she says, "I t-t-think it's this w-way," pointing ahead.</p></blockquote><p></p>
[QUOTE="Krug, post: 1844863, member: 2141"] You gather your belongings for the road ahead. [i]If you don't have rations, you can acquire up to 5 days worth free of charge (though it's spare rock lizard internals and mouldy fungi bread), as well as a full waterskin.[/i] The next morning you are met by Kalthus. The wordless kobold guides you to the tunnel that leads out. As you pass by other kobolds toiling away, they glance at you and wonder whether you all are lucky or unlucky. They whisper amongst themselves as you make your way to THE EXIT. Yes, the EXIT to the world outside, that almost mythical place. Kalthus brings you to the door and unbars it. The door open and the first rays of the sun rest upon your face. Serk gasps. You step out, shielding your eyes. Kalthus points to a well-concealed lever at one side and pulls it. You hear a ring far back in the tunnel somewhere. Without a word, he then closes the door (after shoving the rather uncooperative Taden through). You're out in what appears to be a forest. And yes, it's full of green, and those things called trees you were warned about.There's no clear path on the ground and the lever to ring the bell is very well-concealed. Birds chirp amongst the trees, wondering about this band of newcomers just arrived in their forest. Serk flips the map around and around, trying to get her bearings. Finally, she says, "I t-t-think it's this w-way," pointing ahead. [/QUOTE]
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