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[Koboldquest] Delivering the box
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<blockquote data-quote="Krug" data-source="post: 1893246" data-attributes="member: 2141"><p>Lok-Nar manages to pick up some wild mushrooms that are mildly edible. You still have to rely on your rations for sustenance though.</p><p></p><p>The stay at the dolmen is relatively uneventful. You do hear something barrage through the woods briefly, which leaves Serk's teeth chattering, but whoever it was departed in another direction. Those of you who did investigate just find a bunch of broken twigs, branches, and large human-shaped footprints. </p><p></p><p>Serk practises her healcraft on the now mildly-wounded Nah'l, and he feels much better. She tries to do so on Taden, but the toad acid proves difficult to counter. However, the druid casts some healing spell of his own, and the wounds and bruises disappear from his body.</p><p></p><p>The bored familiars have been chasing each other around the dolmen, driving all of you almost nuts, and soon a full 24 hours has passed. It is dusk and time to set out, and the party is now at complete strength. </p><p></p><p><em>Nah'l: 23/23, Zort: 12/12, Miki: 18/18, Taden: 13/13, Lok-Nar: 18/18, Kadan: 11/11</em></p><p></p><p>Serk takes out the map, looking slightly worried. She points and walks as the party marches forward, with the two Dweibolds at the front. For what it's worth, she manages to get you out of the forest - after about three hours, though you can swear you've circled back multiple times. </p><p></p><p>Once you emerge from the forest, you find yourself no longer under foliage, and a sky so high Serk shrieks in surprise and cowers in fear. Thousands of stars sparkle above like dazzling crystals. Serk's teeth chatter at the sight of the sky; after all, life has always been inside those 5' high tunnels. Drar does a few somersaults as it enjoys the freedom of the open air. Target snarls enviously.</p><p></p><p>Serk manages to find a road track indicated on the map and you travel along it. <span style="color: red">"We should be cau-cautious. We are exposed! But we are close... only about half a night's march to go."</span> she mutters.</p><p></p><p>You see signs of human habitation; broken wagon wheels, hoofprints (and horse dung) and a scrap of paper about <span style="color: green"><strong>HUMAN GROWTH ELIXIR - GURANTEED TO WORK! 10 GP! PURCHASE AT BLAR'S FABULOUS EMPORIUM!</strong></span> as you continue on your way.</p><p></p><p><strong>Kadan, Miki, Nah'l, Taden, Zort</strong>: [spoiler]While walking along a quiet path, you hear sounds of a struggle just ahead, over a slight hill. It sounds like something striking flesh, and then a man in pain.[/spoiler]</p></blockquote><p></p>
[QUOTE="Krug, post: 1893246, member: 2141"] Lok-Nar manages to pick up some wild mushrooms that are mildly edible. You still have to rely on your rations for sustenance though. The stay at the dolmen is relatively uneventful. You do hear something barrage through the woods briefly, which leaves Serk's teeth chattering, but whoever it was departed in another direction. Those of you who did investigate just find a bunch of broken twigs, branches, and large human-shaped footprints. Serk practises her healcraft on the now mildly-wounded Nah'l, and he feels much better. She tries to do so on Taden, but the toad acid proves difficult to counter. However, the druid casts some healing spell of his own, and the wounds and bruises disappear from his body. The bored familiars have been chasing each other around the dolmen, driving all of you almost nuts, and soon a full 24 hours has passed. It is dusk and time to set out, and the party is now at complete strength. [i]Nah'l: 23/23, Zort: 12/12, Miki: 18/18, Taden: 13/13, Lok-Nar: 18/18, Kadan: 11/11[/i] Serk takes out the map, looking slightly worried. She points and walks as the party marches forward, with the two Dweibolds at the front. For what it's worth, she manages to get you out of the forest - after about three hours, though you can swear you've circled back multiple times. Once you emerge from the forest, you find yourself no longer under foliage, and a sky so high Serk shrieks in surprise and cowers in fear. Thousands of stars sparkle above like dazzling crystals. Serk's teeth chatter at the sight of the sky; after all, life has always been inside those 5' high tunnels. Drar does a few somersaults as it enjoys the freedom of the open air. Target snarls enviously. Serk manages to find a road track indicated on the map and you travel along it. [color=red]"We should be cau-cautious. We are exposed! But we are close... only about half a night's march to go."[/color] she mutters. You see signs of human habitation; broken wagon wheels, hoofprints (and horse dung) and a scrap of paper about [color=green][b]HUMAN GROWTH ELIXIR - GURANTEED TO WORK! 10 GP! PURCHASE AT BLAR'S FABULOUS EMPORIUM![/b][/color] as you continue on your way. [b]Kadan, Miki, Nah'l, Taden, Zort[/b]: [spoiler]While walking along a quiet path, you hear sounds of a struggle just ahead, over a slight hill. It sounds like something striking flesh, and then a man in pain.[/spoiler] [/QUOTE]
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