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Kobolds Are Supposed To Be Pathetic Combatants
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<blockquote data-quote="Tovec" data-source="post: 5932280" data-attributes="member: 95493"><p><strong>Done, just done...</strong></p><p></p><p></p><p>I did say 8 kobolds, it was an example that you quoted.</p><p></p><p></p><p>The idea suggested by the designers for any aspect I don't like is "ignore the theme" that is a slight problem to me.</p><p></p><p></p><p>Nearly died, once again see my last post about the "nearly" aspect. If the chances of the party not losing anyone are so high then (for me) the suspense goes out the window. I recently ran a game where the party was being chased by a group of goblins. (Completely different rules/edition.) They were able to (usually) kill the goblins in one hit but they were terrified because they knew if they stood toe to toe with the goblins they were going down. I would love to see a situation like this in 5e but NOTHING I have seen so far suggests it is even a possibility. For my purposes goblins are about the same power level as kobolds, especially in this example.</p><p></p><p></p><p>And my point has always been that they SHOULD be weak. I take exception to HOW weak. If they died by one successful hit, even on min damage, I could understand. It is this problem that a random fighter ability is killing them on a miss that I find ridiculous. All day every day, the fighter can just say to the DM that a specific "mook level" kobold is in his way and dies. Can he do that with the palace guards? How about the shanghaied "mooks" who are working for the orcs? No, just the kobolds and rats. That I find silly.</p><p></p><p></p><p>This is a matter of opinion and preference, so I'll certainly let you have yours if you will let me have mine.</p><p></p><p></p><p>The problem here is that the abstraction doesn't even match the explanation of the abstraction we were given by Mearls. We have to invent our own reasons why the fighter is able to do half damage. Solutions presented here are that the weapon breaks through the kobolds spear and kills him or that the fighter is biting the ogres ear off. The problems I see is that these assumptions aren't at all related by the rules outside of the "abstract" nature of damage. If you DO rule that is what happened, what then happens later if that ogre doesn't die and is now missing his ear? Does the party still loot the kobold's spear when the encounter is over or was it destroyed. Forget those points and realize that the fighter is ALWAYS DOING THIS!! On every miss he always smashes through the kobol's weapon and strikes him dead. There is no error chance, he may as well be using magic missile.</p><p></p><p>IRRELEVANT BUT: If I tell my players they can no longer do this awesome thing that kills kobolds for free and is part of their character, then I am going to be the bad guy taking away their awesome ability. I don't like being that guy, even if I find the ability to be completely without explanation.</p><p></p><p></p><p>Which is my point exactly. Why do kobolds only have 2 HP? Why does the party have SO MANY more, at first level. Why does the part have such "mad skillz" that no one else gets just because they have a name? I would have less issues (still some but less) if the kobolds they were fighting had 8 HP perhaps. Then the fighter would still have to hit them to kill them on a single blow. This is EXACTLY the point of this thread and what I object to. The reaper ability I dislike but it isn't the real problem for me.</p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>It is still important when mixed with a variety of other things. It is still important that missing no longer means missing. It is still important enough that even with 88 HP (which I oddly find to be too many) the ogre can't avoid the damage. He can't effectively block the swing of the fighter's blade.. because it cleaves through his weapon. He can't effectively stop the fighter from jumping up and tearing off his ear. Why can't he? Um.. cus the fighter needs to be balanced with the wizard who has magic missile? That is the best reason I can fathom at the moment. It might be due to another cause but I cannot see one that justifies me to date so I doubt another reason will.</p><p></p><p>If there IS a good reason why the fighter can always, reliably do 3 damage to every creature on a miss then let me see it. None of the explanations given so far by anyone on this thread, on other threads on this board or by WotC can seem to give me an actual reason.</p><p></p><p>I also have nothing to say about the rest of your post there Fifth, just nothing. Clearly we disagree and that is fine.</p><p></p><p>All I can say is that 5th edition seems not to be the game for me. I'll keep watching to see if that changes but as of right now I am officially done. That is fine though. If anything it means they no longer have to pander to me and I guess somehow that might help them in the long run. I don't know, but it is all these little assumptions that I find to be just too much when taken in concert. I play DnD and I spend entirely too much time looking and thinking about these things, which is where the issue comes from in the first place.</p><p></p><p>It just seems that we can't all agree on things. Yes there are blocks that form which will argue one side or another on a number of issues but the more I fight the more I see that middle ground disappearing.</p><p></p><p>It feels like I keep saying there is a hole in the road but people keep telling me not to worry about it because you can just walk around it or jump over it. I don't want to have to tiptoe around the issue. I want to address it. I want to look at the hole and figure out what caused it and then when I know that, patch it up. I want to do that for all the holes. WotC seems happy enough patching them up though, or building bridges over them when they are too wide to jump. I think that is backwards but that is just me and they proved years ago they don't care so I'm not going to try and make them.</p><p></p><p></p><p>I do just have one last thing to say. None of you who disagreed with me actually answered my question:</p><p></p><p><strong>Why is it that kobolds have 2 HP but not the humans, dwaves, halflings or elves?</strong></p></blockquote><p></p>
[QUOTE="Tovec, post: 5932280, member: 95493"] [b]Done, just done...[/b] I did say 8 kobolds, it was an example that you quoted. The idea suggested by the designers for any aspect I don't like is "ignore the theme" that is a slight problem to me. Nearly died, once again see my last post about the "nearly" aspect. If the chances of the party not losing anyone are so high then (for me) the suspense goes out the window. I recently ran a game where the party was being chased by a group of goblins. (Completely different rules/edition.) They were able to (usually) kill the goblins in one hit but they were terrified because they knew if they stood toe to toe with the goblins they were going down. I would love to see a situation like this in 5e but NOTHING I have seen so far suggests it is even a possibility. For my purposes goblins are about the same power level as kobolds, especially in this example. And my point has always been that they SHOULD be weak. I take exception to HOW weak. If they died by one successful hit, even on min damage, I could understand. It is this problem that a random fighter ability is killing them on a miss that I find ridiculous. All day every day, the fighter can just say to the DM that a specific "mook level" kobold is in his way and dies. Can he do that with the palace guards? How about the shanghaied "mooks" who are working for the orcs? No, just the kobolds and rats. That I find silly. This is a matter of opinion and preference, so I'll certainly let you have yours if you will let me have mine. The problem here is that the abstraction doesn't even match the explanation of the abstraction we were given by Mearls. We have to invent our own reasons why the fighter is able to do half damage. Solutions presented here are that the weapon breaks through the kobolds spear and kills him or that the fighter is biting the ogres ear off. The problems I see is that these assumptions aren't at all related by the rules outside of the "abstract" nature of damage. If you DO rule that is what happened, what then happens later if that ogre doesn't die and is now missing his ear? Does the party still loot the kobold's spear when the encounter is over or was it destroyed. Forget those points and realize that the fighter is ALWAYS DOING THIS!! On every miss he always smashes through the kobol's weapon and strikes him dead. There is no error chance, he may as well be using magic missile. IRRELEVANT BUT: If I tell my players they can no longer do this awesome thing that kills kobolds for free and is part of their character, then I am going to be the bad guy taking away their awesome ability. I don't like being that guy, even if I find the ability to be completely without explanation. Which is my point exactly. Why do kobolds only have 2 HP? Why does the party have SO MANY more, at first level. Why does the part have such "mad skillz" that no one else gets just because they have a name? I would have less issues (still some but less) if the kobolds they were fighting had 8 HP perhaps. Then the fighter would still have to hit them to kill them on a single blow. This is EXACTLY the point of this thread and what I object to. The reaper ability I dislike but it isn't the real problem for me. See above. It is still important when mixed with a variety of other things. It is still important that missing no longer means missing. It is still important enough that even with 88 HP (which I oddly find to be too many) the ogre can't avoid the damage. He can't effectively block the swing of the fighter's blade.. because it cleaves through his weapon. He can't effectively stop the fighter from jumping up and tearing off his ear. Why can't he? Um.. cus the fighter needs to be balanced with the wizard who has magic missile? That is the best reason I can fathom at the moment. It might be due to another cause but I cannot see one that justifies me to date so I doubt another reason will. If there IS a good reason why the fighter can always, reliably do 3 damage to every creature on a miss then let me see it. None of the explanations given so far by anyone on this thread, on other threads on this board or by WotC can seem to give me an actual reason. I also have nothing to say about the rest of your post there Fifth, just nothing. Clearly we disagree and that is fine. All I can say is that 5th edition seems not to be the game for me. I'll keep watching to see if that changes but as of right now I am officially done. That is fine though. If anything it means they no longer have to pander to me and I guess somehow that might help them in the long run. I don't know, but it is all these little assumptions that I find to be just too much when taken in concert. I play DnD and I spend entirely too much time looking and thinking about these things, which is where the issue comes from in the first place. It just seems that we can't all agree on things. Yes there are blocks that form which will argue one side or another on a number of issues but the more I fight the more I see that middle ground disappearing. It feels like I keep saying there is a hole in the road but people keep telling me not to worry about it because you can just walk around it or jump over it. I don't want to have to tiptoe around the issue. I want to address it. I want to look at the hole and figure out what caused it and then when I know that, patch it up. I want to do that for all the holes. WotC seems happy enough patching them up though, or building bridges over them when they are too wide to jump. I think that is backwards but that is just me and they proved years ago they don't care so I'm not going to try and make them. I do just have one last thing to say. None of you who disagreed with me actually answered my question: [B]Why is it that kobolds have 2 HP but not the humans, dwaves, halflings or elves?[/B] [/QUOTE]
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