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*Pathfinder & Starfinder
Kobolds Are Supposed To Be Pathetic Combatants
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<blockquote data-quote="Mort" data-source="post: 5932389" data-attributes="member: 762"><p>3e raised HPs across the board, for the very reasons you've been outlining (then again 3e allowed power attack and cleave at level 1 so a 3e fighter could kill 2 of these buggers which can't, as of yet, happen in 5e)</p><p></p><p>in 4e the basic kobold was a 1hp minion - so translates almost exactly here. the 27 HP ones were, I believe Dragonshields, which have 15 HPs in the current playtest (and are definitely not the "standard" kobolds)</p><p></p><p></p><p></p><p>It's the initial playtest - no way they can be expected to have all the answers.</p><p></p><p>But you central complaint really just seems to be that 2 HP kobolds have too few HPs and are too weak. Really easy fix: have kobolds have 1HD-2 (to simulate weakness) min 2, instead of a static 2 HPs. I'll be surprised if the actual rules don't have this exact rule (it's the way 3e did it, assign an "average" HP to a monster but supply the math behind it so you can easily generate your own number.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>You keep saying "on a miss," for this to make any headway here you have to move past the "miss" part and just accept that it's damage dealt when a certain condition is met. Think of it as anyone who has this training <strong>never</strong> misses, maybe that's too much - but it's got some precedent (Bulls Eye, Green Arrow etc.)</p><p></p><p>I despise the "it's magic" explanation. I can just as easily say the reaper ability is "mythic" (and you know what, there's not enough mythic stuff in today's D&D - which is a loss.) the training as mythic appeals to me.</p><p></p><p></p><p></p><p></p><p>Magic missile scales better and quicker than reaper (mage gets more missles faster than the fighter gets a bonus to his strength). Further, the fighter will never intentionally miss as his minimum damage on a hit is 9 and average damage is 14. Further low damage resistance is a pretty common thing, and I bet they bring it into 5e, meaning the ability would be countered in certain circumstances.</p><p></p><p></p><p></p><p></p><p>No, it's an intentional feature of the Slayer theme. One you don't like, but it's clearly an intended feature.</p><p></p><p>We have at least 2 instances (magic missile and the slayer theme) of at will damage with no roll, clearly they're testing out a possible feature.</p><p></p><p></p><p></p><p>The problem is, there are plenty of reasons; I've even listed several which I think <strong>are</strong> good reasons. You just disagree as to them being good.</p><p></p><p></p><p></p><p></p><p>And I think a level one ability that allows you to drop certain weak creatures, 1 at a time, even at first level, is fine.</p><p></p><p>Let me ask, have you <strong>played</strong> through this encounter? Because you keep saying, too weak even in large groups. When more than just me has stated, they are actually a decent threat in large groups! The fact that no character died, does not mean they were not a significant threat!</p></blockquote><p></p>
[QUOTE="Mort, post: 5932389, member: 762"] 3e raised HPs across the board, for the very reasons you've been outlining (then again 3e allowed power attack and cleave at level 1 so a 3e fighter could kill 2 of these buggers which can't, as of yet, happen in 5e) in 4e the basic kobold was a 1hp minion - so translates almost exactly here. the 27 HP ones were, I believe Dragonshields, which have 15 HPs in the current playtest (and are definitely not the "standard" kobolds) It's the initial playtest - no way they can be expected to have all the answers. But you central complaint really just seems to be that 2 HP kobolds have too few HPs and are too weak. Really easy fix: have kobolds have 1HD-2 (to simulate weakness) min 2, instead of a static 2 HPs. I'll be surprised if the actual rules don't have this exact rule (it's the way 3e did it, assign an "average" HP to a monster but supply the math behind it so you can easily generate your own number. You keep saying "on a miss," for this to make any headway here you have to move past the "miss" part and just accept that it's damage dealt when a certain condition is met. Think of it as anyone who has this training [b]never[/b] misses, maybe that's too much - but it's got some precedent (Bulls Eye, Green Arrow etc.) I despise the "it's magic" explanation. I can just as easily say the reaper ability is "mythic" (and you know what, there's not enough mythic stuff in today's D&D - which is a loss.) the training as mythic appeals to me. Magic missile scales better and quicker than reaper (mage gets more missles faster than the fighter gets a bonus to his strength). Further, the fighter will never intentionally miss as his minimum damage on a hit is 9 and average damage is 14. Further low damage resistance is a pretty common thing, and I bet they bring it into 5e, meaning the ability would be countered in certain circumstances. No, it's an intentional feature of the Slayer theme. One you don't like, but it's clearly an intended feature. We have at least 2 instances (magic missile and the slayer theme) of at will damage with no roll, clearly they're testing out a possible feature. The problem is, there are plenty of reasons; I've even listed several which I think [b]are[/b] good reasons. You just disagree as to them being good. And I think a level one ability that allows you to drop certain weak creatures, 1 at a time, even at first level, is fine. Let me ask, have you [b]played[/b] through this encounter? Because you keep saying, too weak even in large groups. When more than just me has stated, they are actually a decent threat in large groups! The fact that no character died, does not mean they were not a significant threat! [/QUOTE]
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Kobolds Are Supposed To Be Pathetic Combatants
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