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Kobolds as PCs...Why?!
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<blockquote data-quote="Draksila" data-source="post: 4619631" data-attributes="member: 31376"><p>Back in second edition, I had my opinion of kobolds forcibly altered by the mega-adventure Dragon Mountain. Once I saw what the Monstrous Compendium meant by 'sneaky and clever with a penchant for traps' enforced to make creatures with less than a hit die a challenge for PCs in their teens, I looked at their base Int score and took to heart the idea that they're smart and vicious little critters.</p><p> </p><p>Not long after that, I had an opportunity to play in a friend's game. He used to favor goblin rogues as PCs so, in the spirit of turnaround being fair play, I made a kobold fighter. We rolled random stats (and still do most of the time; 4d6, take the best three, lowest stat rerolled); my little kobold ended up being just a touch smarter than the elven wizard in the party. He was the runt of his tribe, kicked out for letting a human bard escape because he thought her music was pretty, and spent much of his time in a heavy cloak pretending to be a halfling. Nimgal (his name) created the 'rule of Nimi' (when in doubt, go left), used a ring of invisibility and a cheap amulet to con his way into a keep as the 'amulet of Nuuris-Va,' sufficiently impressed a vampire that they came up against to be offered grand master swordsman training from the fang-head, and became the renowned short sword grand master of that particular world by surviving a one-on-one fight with an adult white dragon, sword against tooth. We ended that campaign around 14th level, and though Nimi never made it that far (we used racial level limits, and even with exceptional stats I think he maxed out at 10 or 11.. can't recall), he was still one of the most versatile and survivable members of the party when the curtain closed.</p><p></p><p>Long story short (too late!), Nimgal was one of the most amusing characters I've ever had and has led to kobolds as PCs being one of the first monster conversions I have looked into in each edition since 2nd.</p></blockquote><p></p>
[QUOTE="Draksila, post: 4619631, member: 31376"] Back in second edition, I had my opinion of kobolds forcibly altered by the mega-adventure Dragon Mountain. Once I saw what the Monstrous Compendium meant by 'sneaky and clever with a penchant for traps' enforced to make creatures with less than a hit die a challenge for PCs in their teens, I looked at their base Int score and took to heart the idea that they're smart and vicious little critters. Not long after that, I had an opportunity to play in a friend's game. He used to favor goblin rogues as PCs so, in the spirit of turnaround being fair play, I made a kobold fighter. We rolled random stats (and still do most of the time; 4d6, take the best three, lowest stat rerolled); my little kobold ended up being just a touch smarter than the elven wizard in the party. He was the runt of his tribe, kicked out for letting a human bard escape because he thought her music was pretty, and spent much of his time in a heavy cloak pretending to be a halfling. Nimgal (his name) created the 'rule of Nimi' (when in doubt, go left), used a ring of invisibility and a cheap amulet to con his way into a keep as the 'amulet of Nuuris-Va,' sufficiently impressed a vampire that they came up against to be offered grand master swordsman training from the fang-head, and became the renowned short sword grand master of that particular world by surviving a one-on-one fight with an adult white dragon, sword against tooth. We ended that campaign around 14th level, and though Nimi never made it that far (we used racial level limits, and even with exceptional stats I think he maxed out at 10 or 11.. can't recall), he was still one of the most versatile and survivable members of the party when the curtain closed. Long story short (too late!), Nimgal was one of the most amusing characters I've ever had and has led to kobolds as PCs being one of the first monster conversions I have looked into in each edition since 2nd. [/QUOTE]
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