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Kobolds - Is this legal?
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<blockquote data-quote="Jack Simth" data-source="post: 3277517" data-attributes="member: 29252"><p>Alter Self doesn't change your ability scores; you get natural armor, size, natural weapons, and movement modes (within limits), racial skill bonuses, and racial feats. So if you turn into a Pseudodragon, you gain three additional points of natural armor and one additional point of size bonus to AC, Fly 60(Good), and Weapon Finess (as well as a bite and sting attack). </p><p>A Wyrmling Black adds +1 size AC, +2 Natural Armor AC, move 60, fly 100 (average), swim 60, and three natural attacks (bite, claw, claw)</p><p>A wyrmling green adds +3 natural armor, fly 100 (average), swim/move 40, bite/claw/claw</p><p>A wyrmling white adds +1 size to AC, +1 natural armor, move 60, swim 60, burrow 30, fly 120 (average) (capped by Alter Self), bite/claw/claw.</p><p>A wyrmling brass adds +1 size to AC, +2 natural armor, move 60, burrow 30, fly 120 (average) (capped by alter self), bite/claw/claw.</p><p>A wyrmling copper adds +1 size, +3 natural, move 40 fly 100(average), bite/claw/claw</p><p>White for movement, copper for AC, Pseudodragon for manuverability. Oh, and dragons are natural spellcasters, so under most DM's, will be able to cast spells.</p><p></p><p>Note: AC modifiers listed as relative to the non-spelled kobold</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3277517, member: 29252"] Alter Self doesn't change your ability scores; you get natural armor, size, natural weapons, and movement modes (within limits), racial skill bonuses, and racial feats. So if you turn into a Pseudodragon, you gain three additional points of natural armor and one additional point of size bonus to AC, Fly 60(Good), and Weapon Finess (as well as a bite and sting attack). A Wyrmling Black adds +1 size AC, +2 Natural Armor AC, move 60, fly 100 (average), swim 60, and three natural attacks (bite, claw, claw) A wyrmling green adds +3 natural armor, fly 100 (average), swim/move 40, bite/claw/claw A wyrmling white adds +1 size to AC, +1 natural armor, move 60, swim 60, burrow 30, fly 120 (average) (capped by Alter Self), bite/claw/claw. A wyrmling brass adds +1 size to AC, +2 natural armor, move 60, burrow 30, fly 120 (average) (capped by alter self), bite/claw/claw. A wyrmling copper adds +1 size, +3 natural, move 40 fly 100(average), bite/claw/claw White for movement, copper for AC, Pseudodragon for manuverability. Oh, and dragons are natural spellcasters, so under most DM's, will be able to cast spells. Note: AC modifiers listed as relative to the non-spelled kobold [/QUOTE]
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