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Kobolds: Life's little failures
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<blockquote data-quote="77IM" data-source="post: 4807908" data-attributes="member: 12377"><p>Using my steps for creating <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/256436-throngs.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/256436-throngs.html</a>, here is a throng of kobold skirmishers:</p><p></p><p><strong><span style="font-size: 15px">Kobold Raiders</span> / Level 6 Skirmisher</strong></p><p><u>Huge natural humanoid (throng) / XP 250</u></p><p></p><p><strong>Initiative </strong>+2 / <strong>Senses </strong>Perception +2; darkvision</p><p><strong>Constant Stabbing</strong> aura 1; the kobolds makes a <em>spear</em> attack against any creature that starts its turn in the aura.</p><p><strong>HP </strong>67; <strong>Bloodied </strong>33; see <em>walking wounded</em></p><p><strong>AC </strong>20; <strong>Fortitude </strong>16, <strong>Reflex </strong>19, <strong>Will </strong>18</p><p><strong>Immune</strong> forced movement from melee and ranged attacks; <strong>Resist</strong> half damage from melee and ranged attacks; <strong>Vulnerable</strong> 5 against close and area attacks.</p><p><strong>Speed </strong>6; see <em>throng movement</em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Spear </strong>(standard; at-will) ✦ <strong>Weapon</strong></p><p>+11 vs. AC; 1d10 + 2 damage.</p><p><strong>Combat Advantage</strong></p><p>The kobold raiders gain a +2 attack bonus (in addition to the normal +2 bonus) and deal an extra 2d6 damage against any target they have combat advantage against.</p><p><strong>Throng Movement</strong></p><p>The kobold raiders can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by the kobolds, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the kobold raiders. The kobolds have combat advantage against any creature occupying their space. The kobold raiders can squeeze through any space large enough for a small creature.</p><p><strong>Multiple Creatures</strong></p><p>The kobold raiders count as up to 6 separate creatures for the purpose of attacks that target or affect multiple separate creatures.</p><p><strong>Walking Wounded</strong></p><p>The first time the kobold raiders becomes bloodied, they becomes smaller by one size category, and take a -2 penalty to all defenses for the rest of the encounter.</p><p></p><p><strong>Alignment </strong>Evil / <strong>Languages </strong>Common, Draconic</p><p><strong>Skills </strong>Acrobatics +9, Stealth +11, Thievery +11</p><p><strong>Str </strong>8 (+1) <strong>Dex </strong>16 (+5) <strong>Wis </strong>10 (+2)</p><p><strong>Con </strong>11 (+2) <strong>Int </strong>6 (+0) <strong>Cha </strong>15 (+4)</p><p><strong>Equipment </strong>hide armors, spears</p><p></p><p></p><p>Here is a throng of kobold minions:</p><p></p><p></p><p><strong><span style="font-size: 15px">Kobold Drove</span> / Level 12 Minion</strong></p><p><u>Gargantuan natural humanoid (throng) / XP 175</u></p><p></p><p><strong>Initiative </strong>+8 / <strong>Senses </strong>Perception +7; darkvision</p><p><strong>Constant Stabbing</strong> aura 1; the kobolds make a <em>javelin</em> attack against any creature that starts its turn in the aura.</p><p><strong>HP </strong>1; a missed attack never damages a minion.</p><p><strong>AC </strong>26; <strong>Fortitude </strong>22, <strong>Reflex </strong>24, <strong>Will </strong>22; see also <em>trap sense</em></p><p><strong>Immune</strong> forced movement from melee and ranged attacks; <strong>Resist</strong> 16 all; half damage from melee and ranged attacks</p><p><strong>Speed </strong>6; see also <em>throng movement</em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Javelin</strong> (standard; at-will) ✦ <strong>Weapon</strong></p><p>+16 vs. AC; 11 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Javelin Volley </strong>(standard; at-will) ✦ <strong>Weapon</strong></p><p>Area burst 1 within 10; +16 vs. AC; 11 damage. <em>Miss:</em> 5 damage.</p><p><strong>Throng Movement</strong></p><p>The kobold drove can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by the kobolds, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the kobolds. The kobolds have combat advantage against any creature occupying their space. The kobold drove can squeeze through any space large enough for a small creature.</p><p><strong>Multiple Creatures</strong></p><p>The kobold drove counts as up to 12 separate creatures for the purpose of attacks that target or affect multiple separate creatures.</p><p></p><p><strong>Alignment </strong>Evil / <strong>Languages </strong>Common, Draconic</p><p><strong>Skills</strong> Stealth +9, Thievery +9</p><p><strong>Str </strong>8 (+4) <strong>Dex </strong>16 (+8) <strong>Wis </strong>12 (+6)</p><p><strong>Con </strong>12 (+6) <strong>Int </strong>9 (+4) <strong>Cha </strong>10 (+5)</p><p><strong>Equipment</strong> hide armors, light shields, many javelins</p></blockquote><p></p>
[QUOTE="77IM, post: 4807908, member: 12377"] Using my steps for creating [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/256436-throngs.html[/url], here is a throng of kobold skirmishers: [B][SIZE="4"]Kobold Raiders[/SIZE] / Level 6 Skirmisher[/B] [U]Huge natural humanoid (throng) / XP 250[/U] [B]Initiative [/B]+2 / [B]Senses [/B]Perception +2; darkvision [B]Constant Stabbing[/B] aura 1; the kobolds makes a [i]spear[/i] attack against any creature that starts its turn in the aura. [B]HP [/B]67; [B]Bloodied [/B]33; see [i]walking wounded[/i] [B]AC [/B]20; [B]Fortitude [/B]16, [B]Reflex [/B]19, [B]Will [/B]18 [B]Immune[/B] forced movement from melee and ranged attacks; [B]Resist[/B] half damage from melee and ranged attacks; [B]Vulnerable[/B] 5 against close and area attacks. [B]Speed [/B]6; see [I]throng movement[/I] :bmelee: [B]Spear [/B](standard; at-will) ✦ [B]Weapon[/B] +11 vs. AC; 1d10 + 2 damage. [B]Combat Advantage[/B] The kobold raiders gain a +2 attack bonus (in addition to the normal +2 bonus) and deal an extra 2d6 damage against any target they have combat advantage against. [B]Throng Movement[/B] The kobold raiders can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by the kobolds, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the kobold raiders. The kobolds have combat advantage against any creature occupying their space. The kobold raiders can squeeze through any space large enough for a small creature. [b]Multiple Creatures[/b] The kobold raiders count as up to 6 separate creatures for the purpose of attacks that target or affect multiple separate creatures. [B]Walking Wounded[/B] The first time the kobold raiders becomes bloodied, they becomes smaller by one size category, and take a -2 penalty to all defenses for the rest of the encounter. [B]Alignment [/B]Evil / [B]Languages [/B]Common, Draconic [B]Skills [/B]Acrobatics +9, Stealth +11, Thievery +11 [B]Str [/B]8 (+1) [B]Dex [/B]16 (+5) [B]Wis [/B]10 (+2) [B]Con [/B]11 (+2) [B]Int [/B]6 (+0) [B]Cha [/B]15 (+4) [B]Equipment [/B]hide armors, spears Here is a throng of kobold minions: [B][SIZE="4"]Kobold Drove[/SIZE] / Level 12 Minion[/B] [U]Gargantuan natural humanoid (throng) / XP 175[/U] [B]Initiative [/B]+8 / [B]Senses [/B]Perception +7; darkvision [B]Constant Stabbing[/B] aura 1; the kobolds make a [i]javelin[/i] attack against any creature that starts its turn in the aura. [B]HP [/B]1; a missed attack never damages a minion. [B]AC [/B]26; [B]Fortitude [/B]22, [B]Reflex [/B]24, [B]Will [/B]22; see also [I]trap sense[/I] [B]Immune[/B] forced movement from melee and ranged attacks; [B]Resist[/B] 16 all; half damage from melee and ranged attacks [B]Speed [/B]6; see also [i]throng movement[/i] :bmelee: [B]Javelin[/B] (standard; at-will) ✦ [B]Weapon[/B] +16 vs. AC; 11 damage. :area: [B]Javelin Volley [/B](standard; at-will) ✦ [B]Weapon[/B] Area burst 1 within 10; +16 vs. AC; 11 damage. [i]Miss:[/i] 5 damage. [B]Throng Movement[/B] The kobold drove can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by the kobolds, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the kobolds. The kobolds have combat advantage against any creature occupying their space. The kobold drove can squeeze through any space large enough for a small creature. [b]Multiple Creatures[/b] The kobold drove counts as up to 12 separate creatures for the purpose of attacks that target or affect multiple separate creatures. [B]Alignment [/B]Evil / [B]Languages [/B]Common, Draconic [B]Skills[/B] Stealth +9, Thievery +9 [B]Str [/B]8 (+4) [B]Dex [/B]16 (+8) [B]Wis [/B]12 (+6) [B]Con [/B]12 (+6) [B]Int [/B]9 (+4) [B]Cha [/B]10 (+5) [B]Equipment[/B] hide armors, light shields, many javelins [/QUOTE]
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