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Kobolds: Life's little failures
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<blockquote data-quote="Sporemine" data-source="post: 4809455" data-attributes="member: 80911"><p>Kobold Ooze</p><p>Level 6 Elite Brute</p><p>Large Natural Beast (Blind,Ooze)</p><p>XP 500</p><p><strong>Initiative</strong> +6</p><p><strong>Senses</strong> Perception +6, Blindsight, Tremorsense</p><p><strong>HP</strong> 86; </p><p><strong>Bloodied</strong> 43</p><p><strong>AC</strong> 19; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 18, <strong>Will</strong> 16 </p><p><strong>Immune</strong> Gaze; Acid</p><p><strong>Speed</strong> 4, climb 4</p><p><strong>Action Points</strong> 1</p><p> </p><p><strong>Melt</strong> (Standard; at-will)+7 Vs. Fortitude; 2d6+6 Acid damage and the target takes a -1 penalty to fortitude defense each time it hits (multiple hits stack, save ends)</p><p> </p><p><strong>Flowing body </strong>The Kobold Ooze ignores difficult terrain and does not provoke opportunity attacks by moving.</p><p> </p><p><strong>Split</strong> (When the Kobold ooze is hit by a weapon attack or trap; at-will)A kobold ooze spawn appears in an adjacent square or the nearest unoccupied square.</p><p> </p><p><strong>Koboldy </strong>There is a 50% chance that an attack made by a trap will miss the kobold ooze completely. The kobold ooze will never trigger any kind of trap.</p><p> </p><p><strong>Shifty</strong> (Minor; at-will) The Kobold ooze shifts one square.</p><p> </p><p><strong>Alignment</strong> Unaligned</p><p><strong>Languages</strong> None, Understands Draconic</p><p><strong>Str</strong> 20 (+8) <strong>Dex</strong> 18 (+7) <strong>Wis</strong> 14 (+5) <strong>Con</strong> 18 (+7) <strong>Int</strong> 6 (+1) <strong>Cha</strong> 16(+6)</p><p><strong>Equipment</strong> None</p><p> </p><p> </p><p>Ok I fixed the melt attack but the 50% trap dodging needs to stay.</p><p> </p><p>This monster is ideal to have in a room that has traps going off all the time; there to hamper pc's while taking very few hits on it's own. I also added that the ooze will not set off traps - a must if they are to be used in trapped rooms. I changed acid resistance to acid immunity and reduced it's ac and fortitude.</p><p> </p><p>Several other things, the thread has started off well but needs more creators (Kudos for posting kobolds before I did 77IM). If you don't feel like creating a kobold, give another idea for the master list in the first post like erictheguy. The tool used to create the kobold ooze was the <a href="http://http://www.asmor.com/programs/monstermaker/index.php" target="_blank">Asmor Monster Maker</a> It is an auto stat calculator that builds stat blocks like the ones seen in the monster manual (It's a pain to import images here so I copy pasted.)</p><p> </p><p> </p><p>By the way eric, if you own the monster manual 4e look up Kobold wyrmpreist, it is very sorcerer like. If that's not what you meant, post again telling me what powers stats and abilities you want.</p><p> </p><p>Thanks to everybody for the feedback, I appreciate it and all is welcome.</p><p> </p><p>Kudos</p><p> </p><p>-Sporemine</p></blockquote><p></p>
[QUOTE="Sporemine, post: 4809455, member: 80911"] Kobold Ooze Level 6 Elite Brute Large Natural Beast (Blind,Ooze) XP 500 [B]Initiative[/B] +6 [B]Senses[/B] Perception +6, Blindsight, Tremorsense [B]HP[/B] 86; [B]Bloodied[/B] 43 [B]AC[/B] 19; [B]Fortitude[/B] 18, [B]Reflex[/B] 18, [B]Will[/B] 16 [B]Immune[/B] Gaze; Acid [B]Speed[/B] 4, climb 4 [B]Action Points[/B] 1 [B]Melt[/B] (Standard; at-will)+7 Vs. Fortitude; 2d6+6 Acid damage and the target takes a -1 penalty to fortitude defense each time it hits (multiple hits stack, save ends) [B]Flowing body [/B]The Kobold Ooze ignores difficult terrain and does not provoke opportunity attacks by moving. [B]Split[/B] (When the Kobold ooze is hit by a weapon attack or trap; at-will)A kobold ooze spawn appears in an adjacent square or the nearest unoccupied square. [B]Koboldy [/B]There is a 50% chance that an attack made by a trap will miss the kobold ooze completely. The kobold ooze will never trigger any kind of trap. [B]Shifty[/B] (Minor; at-will) The Kobold ooze shifts one square. [B]Alignment[/B] Unaligned [B]Languages[/B] None, Understands Draconic [B]Str[/B] 20 (+8) [B]Dex[/B] 18 (+7) [B]Wis[/B] 14 (+5) [B]Con[/B] 18 (+7) [B]Int[/B] 6 (+1) [B]Cha[/B] 16(+6) [B]Equipment[/B] None Ok I fixed the melt attack but the 50% trap dodging needs to stay. This monster is ideal to have in a room that has traps going off all the time; there to hamper pc's while taking very few hits on it's own. I also added that the ooze will not set off traps - a must if they are to be used in trapped rooms. I changed acid resistance to acid immunity and reduced it's ac and fortitude. Several other things, the thread has started off well but needs more creators (Kudos for posting kobolds before I did 77IM). If you don't feel like creating a kobold, give another idea for the master list in the first post like erictheguy. The tool used to create the kobold ooze was the [URL="http://http://www.asmor.com/programs/monstermaker/index.php"]Asmor Monster Maker[/URL] It is an auto stat calculator that builds stat blocks like the ones seen in the monster manual (It's a pain to import images here so I copy pasted.) By the way eric, if you own the monster manual 4e look up Kobold wyrmpreist, it is very sorcerer like. If that's not what you meant, post again telling me what powers stats and abilities you want. Thanks to everybody for the feedback, I appreciate it and all is welcome. Kudos -Sporemine [/QUOTE]
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