Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kobolds: Life's little failures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4809805" data-attributes="member: 1210"><p>Here are a couple of kobold stat blocks that I've used in my Fall of Civilization campaign. (References to the Six-Fingered Hand refer to a huge alliance of kobolds, goblinoids, gnolls, orcs, ogres and lizardfolk. This could easily be changed to "allies" or "other kobolds".)</p><p></p><p><strong><span style="font-size: 12px">KOBOLD FACILITATOR--- Level 1 Controller (Leader)</span></strong></p><p>Small natural humanoid--- XP 100</p><p>---</p><p><strong>Initiative </strong>+2; <strong>Senses</strong> Perception +1; darkvision</p><p><strong>Voice of the Six-Fingered Hand</strong> aura 8; all members of the Six-Fingered Hand within the aura that the kobold facilitator has line of sight to are able to communicate with each other freely.</p><p><strong>HP</strong> 25; <strong>Bloodied</strong> 12</p><p><strong>AC</strong> 15; <strong>Fortitude</strong> 11; <strong>Reflex </strong>14; <strong>Will </strong>15</p><p><strong>Speed </strong>6</p><p>---</p><p><strong>[Melee basic] Spear</strong> (standard; at will) <strong>Weapon:</strong> +6 vs. AC; 1d6 damage. </p><p><strong></strong></p><p><strong>[Area] The Hand Thrusts Forward</strong> (standard; encounter): Burst 3 within 6; all allies in the burst may shift 2 squares and make a basic attack.</p><p></p><p><strong>[Area] Name of the Hand </strong>(standard; encounter) <strong>Fear:</strong> Invoking the name of the Six-Fingered Hand, the kobold facilitator strikes fear in the hearts of his enemies. Burst 2 within 5; targets enemies; +3 vs. Will; Hit: target is pushed 4 squares; Miss: target is pushed 1 square.</p><p>---</p><p><strong>Alignment</strong> evil; <strong>Languages</strong> Common, Draconic, Giant, Goblin</p><p><strong>Skills</strong> Diplomacy +8, Insight +6, Stealth +7, Thievery +7</p><p><strong>Str</strong> 8; <strong>Dex</strong> 15; <strong>Wis</strong> 12</p><p><strong>Con</strong> 9; <strong>Int</strong> 12; <strong>Cha </strong>17</p><p>---</p><p><strong>Equipment</strong> leather armor, spear</p><p></p><p><strong><span style="font-size: 12px"></span></strong></p><p><strong><span style="font-size: 12px">SHARM THE TERRIBLE--- Level 15 Elite Skirmisher</span></strong></p><p>Small natural humanoid (kobold)--- XP 2400</p><p>---</p><p><strong>Initiative</strong> +18; <strong>Senses</strong> Perception +9; low-light vision</p><p><strong>HP</strong> 286; <strong>Bloodied</strong> 143</p><p><strong>AC </strong>31; <strong>Fortitude</strong> 28; <strong>Reflex</strong> 31;<strong> Will</strong> 25</p><p><strong>Saving Throws </strong>+2</p><p><strong>Speed </strong>7</p><p><strong>Action Points</strong> 1</p><p>---</p><p><strong>[Melee basic] Scimitar</strong> (standard; at will) <strong>Weapon:</strong> +20 vs. AC; 2d6+7 damage. </p><p></p><p><strong>[Melee] Painful Slash </strong>(standard; at will) <strong>Weapon:</strong> +20 vs. AC; 2d6+7 damage, plus target is slowed until the end of its next turn. </p><p></p><p><strong>[Melee] Double Strike</strong> (standard; at will) <strong>Weapon: </strong>Sharm the Terrible makes two painful slash attacks. </p><p></p><p><strong>[Melee] Spring Attack</strong> (standard; recharge 6): Sharm the Terrible moves up to his speed. At any point during his move, he may make a basic attack. He does not trigger opportunity attacks from the target by moving. </p><p></p><p><strong>[Close] Kobold Whirlwind </strong>(standard; recharges when Sharm uses tumbling move) <strong>Weapon:</strong> Close burst 1; targets each enemy in burst; Hit: +18 vs. AC; 5d6+7 damage. Effect: Sharm slides one of the targets 1 square.</p><p></p><p><strong>[Melee] Draw the X </strong>(immediate reaction; when first bloodied; encounter) <strong>Weapon: </strong>Requires 2 scimitars. Sharm the Terrible makes 2 basic attacks on the creature that bloodies it. If both attacks hit, he deals an extra 2d6 damage and the target takes ongoing 10 (save ends).</p><p></p><p><strong>Tumbling Move</strong> (move; recharge 5 6): Sharm the Terrible shifts up to his speed. He may shift through squares occupied by enemies during this action.</p><p></p><p><strong>Shifty </strong>(minor; at will): Sharm the Terrible shifts one square. </p><p>---</p><p><strong>Alignment</strong> evil; <strong>Languages</strong> Common, Goblin, Draconic</p><p><strong>Skills</strong> Stealth +19, Thievery +19</p><p><strong>Str</strong> 16; <strong>Dex </strong>24; <strong>Wis</strong> 15</p><p><strong>Con </strong>15; <strong>Int</strong> 19; <strong>Cha</strong> 20</p><p>---</p><p><strong>Equipment</strong> leather armor, 2 scimitars</p></blockquote><p></p>
[QUOTE="the Jester, post: 4809805, member: 1210"] Here are a couple of kobold stat blocks that I've used in my Fall of Civilization campaign. (References to the Six-Fingered Hand refer to a huge alliance of kobolds, goblinoids, gnolls, orcs, ogres and lizardfolk. This could easily be changed to "allies" or "other kobolds".) [B][SIZE="3"]KOBOLD FACILITATOR--- Level 1 Controller (Leader)[/SIZE][/B] Small natural humanoid--- XP 100 --- [B]Initiative [/B]+2; [B]Senses[/B] Perception +1; darkvision [B]Voice of the Six-Fingered Hand[/B] aura 8; all members of the Six-Fingered Hand within the aura that the kobold facilitator has line of sight to are able to communicate with each other freely. [B]HP[/B] 25; [B]Bloodied[/B] 12 [B]AC[/B] 15; [B]Fortitude[/B] 11; [B]Reflex [/B]14; [B]Will [/B]15 [B]Speed [/B]6 --- [B][Melee basic] Spear[/B] (standard; at will) [B]Weapon:[/B] +6 vs. AC; 1d6 damage. [B] [Area] The Hand Thrusts Forward[/B] (standard; encounter): Burst 3 within 6; all allies in the burst may shift 2 squares and make a basic attack. [B][Area] Name of the Hand [/B](standard; encounter) [B]Fear:[/B] Invoking the name of the Six-Fingered Hand, the kobold facilitator strikes fear in the hearts of his enemies. Burst 2 within 5; targets enemies; +3 vs. Will; Hit: target is pushed 4 squares; Miss: target is pushed 1 square. --- [B]Alignment[/B] evil; [B]Languages[/B] Common, Draconic, Giant, Goblin [B]Skills[/B] Diplomacy +8, Insight +6, Stealth +7, Thievery +7 [B]Str[/B] 8; [B]Dex[/B] 15; [B]Wis[/B] 12 [B]Con[/B] 9; [B]Int[/B] 12; [B]Cha [/B]17 --- [B]Equipment[/B] leather armor, spear [B][SIZE="3"] SHARM THE TERRIBLE--- Level 15 Elite Skirmisher[/SIZE][/B] Small natural humanoid (kobold)--- XP 2400 --- [B]Initiative[/B] +18; [B]Senses[/B] Perception +9; low-light vision [B]HP[/B] 286; [B]Bloodied[/B] 143 [B]AC [/B]31; [B]Fortitude[/B] 28; [B]Reflex[/B] 31;[B] Will[/B] 25 [B]Saving Throws [/B]+2 [B]Speed [/B]7 [B]Action Points[/B] 1 --- [B][Melee basic] Scimitar[/B] (standard; at will) [B]Weapon:[/B] +20 vs. AC; 2d6+7 damage. [B][Melee] Painful Slash [/B](standard; at will) [B]Weapon:[/B] +20 vs. AC; 2d6+7 damage, plus target is slowed until the end of its next turn. [B][Melee] Double Strike[/B] (standard; at will) [B]Weapon: [/B]Sharm the Terrible makes two painful slash attacks. [B][Melee] Spring Attack[/B] (standard; recharge 6): Sharm the Terrible moves up to his speed. At any point during his move, he may make a basic attack. He does not trigger opportunity attacks from the target by moving. [B][Close] Kobold Whirlwind [/B](standard; recharges when Sharm uses tumbling move) [B]Weapon:[/B] Close burst 1; targets each enemy in burst; Hit: +18 vs. AC; 5d6+7 damage. Effect: Sharm slides one of the targets 1 square. [B][Melee] Draw the X [/B](immediate reaction; when first bloodied; encounter) [B]Weapon: [/B]Requires 2 scimitars. Sharm the Terrible makes 2 basic attacks on the creature that bloodies it. If both attacks hit, he deals an extra 2d6 damage and the target takes ongoing 10 (save ends). [B]Tumbling Move[/B] (move; recharge 5 6): Sharm the Terrible shifts up to his speed. He may shift through squares occupied by enemies during this action. [B]Shifty [/B](minor; at will): Sharm the Terrible shifts one square. --- [B]Alignment[/B] evil; [B]Languages[/B] Common, Goblin, Draconic [B]Skills[/B] Stealth +19, Thievery +19 [B]Str[/B] 16; [B]Dex [/B]24; [B]Wis[/B] 15 [B]Con [/B]15; [B]Int[/B] 19; [B]Cha[/B] 20 --- [B]Equipment[/B] leather armor, 2 scimitars [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kobolds: Life's little failures
Top